General OpenGL: Difference between revisions
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* [[OpenGL Objects]]: The standard OpenGL object model. | * [[OpenGL Objects]]: The standard OpenGL object model. | ||
* [[Creating an OpenGL Context]] | * [[Creating an OpenGL Context]] | ||
* [[Framebuffer]] | |||
** [[Framebuffer Objects]] | |||
** [[Multisampling]] | |||
** [[Depth Buffer]] | |||
* [[glGetString]]: Getting Information From GL | * [[glGetString]]: Getting Information From GL | ||
* [[Clipping, Culling, and Visibility Testing]] | * [[Clipping, Culling, and Visibility Testing]] | ||
* [[Color]] | * [[Color]] | ||
* [[Texture Mapping]] | * [[Texture Mapping]] | ||
* [[Textures - more]] | * [[Textures - more]] |
Revision as of 07:27, 24 August 2009
- Rendering Pipeline Overview
- FAQ: frequently asked questions
- OpenGL Objects: The standard OpenGL object model.
- Creating an OpenGL Context
- Framebuffer
- glGetString: Getting Information From GL
- Clipping, Culling, and Visibility Testing
- Color
- Texture Mapping
- Textures - more
- Textures - compression
- Texturing a Sphere
- Skybox
- Drawing Lines over Polygons: Using glPolygonOffset.
- Alpha Blending: Transparency and Translucency.
- Buffer Objects
- Vertex Array Object
- glVertexAttribPointer
- NPOT Textures
- Multitexture with GLSL
- OpenGL and multithreading
- GL error codes
- Debugging Tools
- Common Mistakes
The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
- Texture Binding
- Texture Combiners
- Vertex Arrays
- Vertex Formats
- Shadow Mapping without shaders
- gluPerspective code
- gluProject and gluUnProject code
- gluLookAt code
- Fonts
- Vertex Transformation
- Selection mechanism
- p-buffer
- VBO - more
- VBO - just examples
- Mathematics of glTexGen
- Viewing and Transformations : Answers about Transformations.