General OpenGL: Difference between revisions
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* [[FAQ]]: frequently asked questions | * [[FAQ]]: frequently asked questions | ||
* [[OpenGL Objects]]: The standard OpenGL object model. | * [[OpenGL Objects]]: The standard OpenGL object model. | ||
* [[Creating an OpenGL Context]] | |||
* [[glGetString]]: Getting Information From GL | * [[glGetString]]: Getting Information From GL | ||
* [[Clipping, Culling, and Visibility Testing]] | * [[Clipping, Culling, and Visibility Testing]] | ||
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* [[Multitexture with GLSL]] | * [[Multitexture with GLSL]] | ||
* [[OpenGL and multithreading]] | * [[OpenGL and multithreading]] | ||
* [[GL error codes]] | * [[GL error codes]] | ||
* [[Debugging Tools]] | * [[Debugging Tools]] |
Revision as of 20:19, 19 August 2009
- Rendering Pipeline Overview
- FAQ: frequently asked questions
- OpenGL Objects: The standard OpenGL object model.
- Creating an OpenGL Context
- glGetString: Getting Information From GL
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Multisample
- Texture Mapping
- Textures - more
- Textures - compression
- Texturing a Sphere
- Skybox
- Drawing Lines over Polygons: Using glPolygonOffset.
- Alpha Blending: Transparency and Translucency.
- Buffer Objects
- Vertex Array Object
- glVertexAttribPointer
- NPOT Textures
- Multitexture with GLSL
- OpenGL and multithreading
- GL error codes
- Debugging Tools
- Common Mistakes
The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
- Texture Binding
- Texture Combiners
- Vertex Arrays
- Vertex Formats
- Shadow Mapping without shaders
- gluPerspective code
- gluProject and gluUnProject code
- gluLookAt code
- Fonts
- Vertex Transformation
- Selection mechanism
- p-buffer
- VBO - more
- VBO - just examples
- Mathematics of glTexGen
- Viewing and Transformations : Answers about Transformations.