General OpenGL: Difference between revisions
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* [[Rendering Pipeline Overview]] | |||
* [[FAQ]]: frequently asked questions | |||
* [[OpenGL Objects]]: The standard OpenGL object model. | |||
* [[glGetString]]: Getting Information From GL | |||
* [[Clipping, Culling, and Visibility Testing]] | |||
* [[Color]] | |||
* [[Depth Buffer]] | |||
* [[Multisample]] | |||
* [[Texture Mapping]] | |||
* [[Textures - more]] | |||
* [[Textures - compression]] | |||
* [[Texturing a Sphere]] | |||
* [[Skybox]] | |||
* [[Drawing Lines over Polygons]]: Using glPolygonOffset. | |||
* [[Alpha Blending]]: Transparency and Translucency. | |||
* [[Buffer Objects]] | |||
** [[Vertex Buffer Object]] | |||
* [[Vertex Array Object]] | |||
* [[glVertexAttribPointer]] | |||
* [[NPOT Textures]] | |||
* [[Multitexture with GLSL]] | |||
* [[OpenGL and multithreading]] | |||
* [[OpenGL 3.0 and beyond, creating a context]] | |||
* [[GL error codes]] | |||
* [[Debugging Tools]] | |||
* [[Common Mistakes]] | |||
The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward. | The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward. | ||
* [[Texture Binding]] | |||
* [[Texture Combiners]] | |||
* [[Vertex Arrays]] | |||
* [[Vertex Formats]] | |||
* [[Shadow Mapping without shaders]] | |||
* [[gluPerspective code]] | |||
* [[gluProject and gluUnProject code]] | |||
* [[gluLookAt code]] | |||
* [[Fonts]] | |||
* [[Vertex Transformation]] | |||
* [[Selection mechanism]] | |||
* [[p-buffer]] | |||
* [[VBO - more]] | |||
* [[VBO - just examples]] | |||
* [[Mathematics of glTexGen]] | |||
* [[Viewing and Transformations]] : Answers about Transformations. |
Revision as of 20:51, 15 August 2009
- Rendering Pipeline Overview
- FAQ: frequently asked questions
- OpenGL Objects: The standard OpenGL object model.
- glGetString: Getting Information From GL
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Multisample
- Texture Mapping
- Textures - more
- Textures - compression
- Texturing a Sphere
- Skybox
- Drawing Lines over Polygons: Using glPolygonOffset.
- Alpha Blending: Transparency and Translucency.
- Buffer Objects
- Vertex Array Object
- glVertexAttribPointer
- NPOT Textures
- Multitexture with GLSL
- OpenGL and multithreading
- OpenGL 3.0 and beyond, creating a context
- GL error codes
- Debugging Tools
- Common Mistakes
The following sections are deprecated in 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
- Texture Binding
- Texture Combiners
- Vertex Arrays
- Vertex Formats
- Shadow Mapping without shaders
- gluPerspective code
- gluProject and gluUnProject code
- gluLookAt code
- Fonts
- Vertex Transformation
- Selection mechanism
- p-buffer
- VBO - more
- VBO - just examples
- Mathematics of glTexGen
- Viewing and Transformations : Answers about Transformations.