General OpenGL: Difference between revisions
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; [[Color]] | ; [[Color]] | ||
; [[Depth Buffer]] | ; [[Depth Buffer]] | ||
; [[Multisample]] | |||
; [[Texture Mapping]] | ; [[Texture Mapping]] | ||
; [[Textures - more]] | ; [[Textures - more]] |
Revision as of 19:04, 3 July 2009
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- FAQ
- frequently asked questions
- glGetString
- Getting Information From GL
- Viewing and Transformations
- Answers about Transformations.
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Multisample
- Texture Mapping
- Textures - more
- Textures - compression
- Texture Binding
- Texture Combiners
- Texturing a Sphere
- Skybox
- Shadow Mapping without shaders
- gluPerspective code
- gluProject and gluUnProject code
- gluLookAt code
- Drawing Lines over Polygons
- Using glPolygonOffset.
- Alpha Blending
- Transparency and Translucency.
- Fonts
- Selection mechanism
- p-buffer
- Mathematics of glTexGen
- Vertex Arrays
- Vertex Formats
- VBO
- VBO - more
- glVertexAttribPointer
- VAO - glBindVertexArray
- NPOT Textures
- Multitexture with GLSL
- Vertex Transformation
- OpenGL and multithreading
- OpenGL 3.0 and beyond, creating a context
- GL error codes
- Debugging Tools
- Common Mistakes