General OpenGL: Difference between revisions
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; [[Texture Combiners]] | ; [[Texture Combiners]] |
Revision as of 15:28, 9 May 2009
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- FAQ
- frequently asked questions
- glGetString
- Getting Information From GL
- Viewing and Transformations
- Answers about Transformations.
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Texture Mapping
- Textures - more
- Textures - compression
- Texture Binding
- Texture Combiners
- Texturing a Sphere
- Skybox
- gluPerspective code
- gluProject and gluUnProject code
- Drawing Lines over Polygons
- Using glPolygonOffset.
- Rasterization and Operations on the Framebuffer
- Alpha Blending
- Transparency and Translucency.
- Display Lists and Vertex Arrays
- Fonts
- Lights and Shadows
- Curves and Surfaces
- Selection mechanism
- p-buffer
- Mathematics of glTexGen
- Vertex Arrays
- Vertex Formats
- VBO
- VBO - more
- NPOT Textures
- Multitexture with GLSL
- Vertex Transformation
- OpenGL and multithreading
- OpenGL 3.0 and beyond, creating a context
- GL error codes
- Debugging Tools
- Common Mistakes