Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
 
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
  
 +
; [[FAQ]] : frequently asked questions
 
; [[Viewing and Transformations]] : Answers about Transformations.
 
; [[Viewing and Transformations]] : Answers about Transformations.
 
; [[Clipping, Culling, and Visibility Testing]]
 
; [[Clipping, Culling, and Visibility Testing]]

Revision as of 22:03, 18 September 2008

This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.

FAQ
frequently asked questions
Viewing and Transformations
Answers about Transformations.
Clipping, Culling, and Visibility Testing
Color
Depth Buffer
Texture Mapping
Drawing Lines over Polygons
Using glPolygonOffset.
Rasterization and Operations on the Framebuffer
Alpha Blending
Transparency and Translucency.
Display Lists and Vertex Arrays
Fonts
Lights and Shadows
Curves and Surfaces
Selection mechanism
VBO
NPOT Textures
Common Mistakes
Multitexture with GLSL
Vertex Transformation
Debugging Tools