Difference between revisions of "General OpenGL"
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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it. | This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it. | ||
+ | ; [[FAQ]] : frequently asked questions | ||
; [[Viewing and Transformations]] : Answers about Transformations. | ; [[Viewing and Transformations]] : Answers about Transformations. | ||
; [[Clipping, Culling, and Visibility Testing]] | ; [[Clipping, Culling, and Visibility Testing]] |
Revision as of 22:03, 18 September 2008
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- FAQ
- frequently asked questions
- Viewing and Transformations
- Answers about Transformations.
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Texture Mapping
- Drawing Lines over Polygons
- Using glPolygonOffset.
- Rasterization and Operations on the Framebuffer
- Alpha Blending
- Transparency and Translucency.
- Display Lists and Vertex Arrays
- Fonts
- Lights and Shadows
- Curves and Surfaces
- Selection mechanism
- VBO
- NPOT Textures
- Common Mistakes
- Multitexture with GLSL
- Vertex Transformation
- Debugging Tools