Difference between revisions of "General OpenGL"
Jump to navigation
Jump to search
m |
m |
||
Line 5: | Line 5: | ||
; [[Color]] | ; [[Color]] | ||
; [[Depth Buffer]] | ; [[Depth Buffer]] | ||
− | ; [[ | + | ; [[Textures]] |
; [[Drawing Lines over Polygons]] : Using glPolygonOffset. | ; [[Drawing Lines over Polygons]] : Using glPolygonOffset. | ||
; [[Rasterization and Operations on the Framebuffer]] | ; [[Rasterization and Operations on the Framebuffer]] |
Revision as of 23:47, 24 May 2008
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
- Viewing and Transformations
- Answers about Transformations.
- Clipping, Culling, and Visibility Testing
- Color
- Depth Buffer
- Textures
- Drawing Lines over Polygons
- Using glPolygonOffset.
- Rasterization and Operations on the Framebuffer
- Alpha Blending
- Transparency and Translucency.
- Display Lists and Vertex Arrays
- Fonts
- Lights and Shadows
- Curves and Surfaces
- Selection mechanism
- NPOT Textures