Difference between revisions of "General OpenGL"

From OpenGL Wiki
Jump to navigation Jump to search
m (Fixing redlinks.)
 
(2 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
OpenGL concepts
 
OpenGL concepts
 
* [[OpenGL Objects]]: The standard OpenGL object model.
 
* [[OpenGL Objects]]: The standard OpenGL object model.
* [[GL Error Codes]]
+
* [[OpenGL Error Codes]]
  
 
[[OpenGL Shading Language]] aka GLSL.
 
[[OpenGL Shading Language]] aka GLSL.
Line 18: Line 18:
  
 
* [[FAQ]]: frequently asked questions
 
* [[FAQ]]: frequently asked questions
 +
** [[FAQ/Color]]
 
* [[Creating an OpenGL Context]]
 
* [[Creating an OpenGL Context]]
 
* [[Get Context Info]]: Getting Information From GL
 
* [[Get Context Info]]: Getting Information From GL
* [[Color]]
 
 
* [[OpenGL and multithreading]]
 
* [[OpenGL and multithreading]]
 
* [[Debugging Tools]]
 
* [[Debugging Tools]]
Line 31: Line 31:
 
The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
 
The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
  
* [[Fixed Function Texture Binding]]: See [[GLSL_Samplers#Binding_textures_to_samplers|GLSL sampler binding]] instead.
+
* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
 
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
 
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
 
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
 
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.