Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
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[[:Category:General OpenGL|General OpenGL Category Page]]
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== General information ==
  
; [[FAQ]] : frequently asked questions
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OpenGL concepts
; [[glGetString]] : Getting Information From GL
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* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Viewing and Transformations]] : Answers about Transformations.
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* [[OpenGL Error Codes]]
; [[Clipping, Culling, and Visibility Testing]]
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; [[Color]]
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[[OpenGL Shading Language]] aka GLSL.
; [[Depth Buffer]]
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{{shader list}}
; [[Texture Mapping]]
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; [[Textures - more]]
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OpenGL object types and concepts
; [[Textures - compression]]
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{{object list}}
; [[Texture Binding]]
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; [[Texture Combiners]]
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== Rendering pipeline ==
; [[Texturing a Sphere]]
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{{pipeline list}}
; [[Skybox]]
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; [[Shadow Mapping without shaders]]
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== FAQs and factoids ==
; [[gluPerspective code]]
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; [[gluProject and gluUnProject code]]
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* [[FAQ]]: frequently asked questions
; [[gluLookAt code]]
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** [[FAQ/Color]]
; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
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* [[Creating an OpenGL Context]]
; [[Alpha Blending]] : Transparency and Translucency.
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* [[Get Context Info]]: Getting Information From GL
; [[Fonts]]
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* [[OpenGL and multithreading]]
; [[Selection mechanism]]
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* [[Debugging Tools]]
; [[p-buffer]]
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* [[Common Mistakes]]
; [[Mathematics of glTexGen]]
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* [[Common Mistakes: Deprecated]]
; [[Vertex Arrays]]
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* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
; [[Vertex Formats]]
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* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
; [[VBO]]
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; [[VBO - more]]
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== Deprecated Functionality ==
; [[glVertexAttribPointer]]
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
; [[NPOT Textures]]
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; [[Multitexture with GLSL]]
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* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
; [[Vertex Transformation]]
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* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
; [[OpenGL and multithreading]]
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* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
; [[OpenGL 3.0 and beyond, creating a context]]
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* [[Vertex Formats]]: See [[Vertex Array Object]]
; [[GL error codes]]
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* [[Shadow Mapping without shaders]]
; [[Debugging Tools]]
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* [[Fonts]]
; [[Common Mistakes]]
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* [[Vertex Transformation]]
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* [[Selection mechanism]]
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* [[p-buffer]]
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* [[VBO - more]]
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* [[VBO - just examples]]
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* [[Mathematics of glTexGen]]
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* [[Viewing and Transformations]] : Answers about Transformations.
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[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.