Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
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[[:Category:General OpenGL|General OpenGL Category Page]]
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== General information ==
  
; [[FAQ]] : frequently asked questions
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OpenGL concepts
; [[glGetString]] : Getting Information From GL
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* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Viewing and Transformations]] : Answers about Transformations.
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* [[OpenGL Error Codes]]
; [[Clipping, Culling, and Visibility Testing]]
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; [[Color]]
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[[OpenGL Shading Language]] aka GLSL.
; [[Depth Buffer]]
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{{shader list}}
; [[Texture Mapping]]
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; [[Textures - more]]
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OpenGL object types and concepts
; [[Textures - compression]]
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{{object list}}
; [[Texture Binding]]
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; [[Texture Combiners]]
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== Rendering pipeline ==
; [[Texturing a Sphere]]
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{{pipeline list}}
; [[Skybox]]
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; [[Shadow Mapping without shaders]]
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== FAQs and factoids ==
; [[gluPerspective code]]
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; [[gluProject and gluUnProject code]]
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* [[FAQ]]: frequently asked questions
; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
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** [[FAQ/Color]]
; [[Alpha Blending]] : Transparency and Translucency.
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* [[Creating an OpenGL Context]]
; [[Fonts]]
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* [[Get Context Info]]: Getting Information From GL
; [[Selection mechanism]]
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* [[OpenGL and multithreading]]
; [[p-buffer]]
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* [[Debugging Tools]]
; [[Mathematics of glTexGen]]
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* [[Common Mistakes]]
; [[Vertex Arrays]]
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* [[Common Mistakes: Deprecated]]
; [[Vertex Formats]]
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* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
; [[VBO]]
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* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
; [[VBO - more]]
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; [[glVertexAttribPointer]]
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== Deprecated Functionality ==
; [[NPOT Textures]]
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
; [[Multitexture with GLSL]]
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; [[Vertex Transformation]]
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* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
; [[OpenGL and multithreading]]
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* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
; [[OpenGL 3.0 and beyond, creating a context]]
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* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
; [[GL error codes]]
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* [[Vertex Formats]]: See [[Vertex Array Object]]
; [[Debugging Tools]]
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* [[Shadow Mapping without shaders]]
; [[Common Mistakes]]
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* [[Fonts]]
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* [[Vertex Transformation]]
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* [[Selection mechanism]]
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* [[p-buffer]]
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* [[VBO - more]]
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* [[VBO - just examples]]
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* [[Mathematics of glTexGen]]
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* [[Viewing and Transformations]] : Answers about Transformations.
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[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.