Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
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[[:Category:General OpenGL|General OpenGL Category Page]]
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== General information ==
  
; [[FAQ]] : frequently asked questions
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OpenGL concepts
; [[glGetString]] : Getting Information From GL
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* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Viewing and Transformations]] : Answers about Transformations.
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* [[OpenGL Error Codes]]
; [[Clipping, Culling, and Visibility Testing]]
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; [[Color]]
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[[OpenGL Shading Language]] aka GLSL.
; [[Depth Buffer]]
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{{shader list}}
; [[Texture Mapping]]
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; [[Textures - more]]
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OpenGL object types and concepts
; [[Texture Binding]]
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{{object list}}
; [[Texture Combiners]]
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; [[Texturing a Sphere]]
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== Rendering pipeline ==
; [[Skybox]]
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{{pipeline list}}
; [[gluPerspective code]]
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; [[gluProject and gluUnProject code]]
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== FAQs and factoids ==
; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
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; [[Rasterization and Operations on the Framebuffer]]
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* [[FAQ]]: frequently asked questions
; [[Alpha Blending]] : Transparency and Translucency.
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** [[FAQ/Color]]
; [[Display Lists and Vertex Arrays]]
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* [[Creating an OpenGL Context]]
; [[Fonts]]
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* [[Get Context Info]]: Getting Information From GL
; [[Lights and Shadows]]
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* [[OpenGL and multithreading]]
; [[Curves and Surfaces]]
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* [[Debugging Tools]]
; [[Selection mechanism]]
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* [[Common Mistakes]]
; [[p-buffer]]
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* [[Common Mistakes: Deprecated]]
; [[Mathematics of glTexGen]]
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* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
; [[Vertex Arrays]]
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* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
; [[Vertex Formats]]
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; [[VBO]]
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== Deprecated Functionality ==
; [[VBO - more]]
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
; [[NPOT Textures]]
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; [[Multitexture with GLSL]]
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* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
; [[Vertex Transformation]]
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* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
; [[OpenGL and multithreading]]
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* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
; [[OpenGL 3.0 and beyond, creating a context]]
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* [[Vertex Formats]]: See [[Vertex Array Object]]
; [[GL error codes]]
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* [[Shadow Mapping without shaders]]
; [[Debugging Tools]]
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* [[Fonts]]
; [[Common Mistakes]]
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* [[Vertex Transformation]]
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* [[Selection mechanism]]
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* [[p-buffer]]
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* [[VBO - more]]
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* [[VBO - just examples]]
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* [[Mathematics of glTexGen]]
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* [[Viewing and Transformations]] : Answers about Transformations.
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[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.