Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
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[[:Category:General OpenGL|General OpenGL Category Page]]
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== General information ==
  
; [[FAQ]] : frequently asked questions
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OpenGL concepts
; [[glGetString]] : Getting Information From GL
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* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Viewing and Transformations]] : Answers about Transformations.
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* [[OpenGL Error Codes]]
; [[Clipping, Culling, and Visibility Testing]]
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; [[Color]]
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[[OpenGL Shading Language]] aka GLSL.
; [[Depth Buffer]]
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{{shader list}}
; [[Texture Mapping]]
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; [[Textures - more]]
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OpenGL object types and concepts
; [[Texture Binding]]
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{{object list}}
; [[Texture Combiners]]
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; [[Texturing a Sphere]]
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== Rendering pipeline ==
; [[gluPerspective code]]
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{{pipeline list}}
; [[gluProject and gluUnProject code]]
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; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
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== FAQs and factoids ==
; [[Rasterization and Operations on the Framebuffer]]
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; [[Alpha Blending]] : Transparency and Translucency.
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* [[FAQ]]: frequently asked questions
; [[Display Lists and Vertex Arrays]]
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** [[FAQ/Color]]
; [[Fonts]]
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* [[Creating an OpenGL Context]]
; [[Lights and Shadows]]
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* [[Get Context Info]]: Getting Information From GL
; [[Curves and Surfaces]]
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* [[OpenGL and multithreading]]
; [[Selection mechanism]]
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* [[Debugging Tools]]
; [[p-buffer]]
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* [[Common Mistakes]]
; [[Mathematics of glTexGen]]
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* [[Common Mistakes: Deprecated]]
; [[Vertex Arrays]]
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* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
; [[Vertex Formats]]
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* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
; [[VBO]]
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; [[VBO - more]]
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== Deprecated Functionality ==
; [[NPOT Textures]]
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
; [[Multitexture with GLSL]]
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; [[Vertex Transformation]]
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* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
; [[OpenGL and multithreading]]
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* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
; [[GL error codes]]
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* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
; [[Debugging Tools]]
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* [[Vertex Formats]]: See [[Vertex Array Object]]
; [[Common Mistakes]]
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* [[Shadow Mapping without shaders]]
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* [[Fonts]]
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* [[Vertex Transformation]]
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* [[Selection mechanism]]
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* [[p-buffer]]
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* [[VBO - more]]
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* [[VBO - just examples]]
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* [[Mathematics of glTexGen]]
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* [[Viewing and Transformations]] : Answers about Transformations.
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[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.