Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
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[[:Category:General OpenGL|General OpenGL Category Page]]
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== General information ==
  
; [[FAQ]] : frequently asked questions
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OpenGL concepts
; [[glGetString]] : Getting Information From GL
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* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Viewing and Transformations]] : Answers about Transformations.
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* [[OpenGL Error Codes]]
; [[Clipping, Culling, and Visibility Testing]]
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; [[Color]]
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[[OpenGL Shading Language]] aka GLSL.
; [[Depth Buffer]]
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{{shader list}}
; [[Texture Mapping]]
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; [[Textures - more]]
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OpenGL object types and concepts
; [[Texture Binding]]
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{{object list}}
; [[Texture Combiners]]
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; [[Texturing a Sphere]]
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== Rendering pipeline ==
; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
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{{pipeline list}}
; [[Rasterization and Operations on the Framebuffer]]
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; [[Alpha Blending]] : Transparency and Translucency.
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== FAQs and factoids ==
; [[Display Lists and Vertex Arrays]]
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; [[Fonts]]
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* [[FAQ]]: frequently asked questions
; [[Lights and Shadows]]
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** [[FAQ/Color]]
; [[Curves and Surfaces]]
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* [[Creating an OpenGL Context]]
; [[Selection mechanism]]
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* [[Get Context Info]]: Getting Information From GL
; [[p-buffer]]
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* [[OpenGL and multithreading]]
; [[Mathematics of glTexGen]]
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* [[Debugging Tools]]
; [[Vertex Arrays]]
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* [[Common Mistakes]]
; [[Vertex Formats]]
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* [[Common Mistakes: Deprecated]]
; [[VBO]]
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* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
; [[VBO - more]]
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* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
; [[NPOT Textures]]
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; [[Multitexture with GLSL]]
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== Deprecated Functionality ==
; [[Vertex Transformation]]
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
; [[OpenGL and multithreading]]
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; [[GL error codes]]
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* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
; [[Debugging Tools]]
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* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
; [[Common Mistakes]]
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* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
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* [[Vertex Formats]]: See [[Vertex Array Object]]
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* [[Shadow Mapping without shaders]]
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* [[Fonts]]
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* [[Vertex Transformation]]
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* [[Selection mechanism]]
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* [[p-buffer]]
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* [[VBO - more]]
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* [[VBO - just examples]]
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* [[Mathematics of glTexGen]]
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* [[Viewing and Transformations]] : Answers about Transformations.
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[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.