Difference between revisions of "General OpenGL"

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This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
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[[:Category:General OpenGL|General OpenGL Category Page]]
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== General information ==
  
; [[FAQ]] : frequently asked questions
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OpenGL concepts
; [[Viewing and Transformations]] : Answers about Transformations.
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* [[OpenGL Objects]]: The standard OpenGL object model.
; [[Clipping, Culling, and Visibility Testing]]
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* [[OpenGL Error Codes]]
; [[Color]]
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; [[Depth Buffer]]
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[[OpenGL Shading Language]] aka GLSL.
; [[Texture Mapping]]
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{{shader list}}
; [[Texture Combiners]]
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; [[Drawing Lines over Polygons]] : Using glPolygonOffset.
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OpenGL object types and concepts
; [[Rasterization and Operations on the Framebuffer]]
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{{object list}}
; [[Alpha Blending]] : Transparency and Translucency.
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; [[Display Lists and Vertex Arrays]]
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== Rendering pipeline ==
; [[Fonts]]
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{{pipeline list}}
; [[Lights and Shadows]]
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; [[Curves and Surfaces]]
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== FAQs and factoids ==
; [[Selection mechanism]]
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; [[Mathematics of glTexGen]]
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* [[FAQ]]: frequently asked questions
; [[VBO]]
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** [[FAQ/Color]]
; [[NPOT Textures]]
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* [[Creating an OpenGL Context]]
; [[Multitexture with GLSL]]
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* [[Get Context Info]]: Getting Information From GL
; [[Vertex Transformation]]
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* [[OpenGL and multithreading]]
; [[GL error codes]]
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* [[Debugging Tools]]
; [[Debugging Tools]]
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* [[Common Mistakes]]
; [[Common Mistakes]]
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* [[Common Mistakes: Deprecated]]
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* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
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* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
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== Deprecated Functionality ==
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The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
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* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
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* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
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* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
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* [[Vertex Formats]]: See [[Vertex Array Object]]
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* [[Shadow Mapping without shaders]]
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* [[Fonts]]
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* [[Vertex Transformation]]
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* [[Selection mechanism]]
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* [[p-buffer]]
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* [[VBO - more]]
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* [[VBO - just examples]]
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* [[Mathematics of glTexGen]]
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* [[Viewing and Transformations]] : Answers about Transformations.
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[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.