Difference between revisions of "General OpenGL"

From OpenGL Wiki
Jump to navigation Jump to search
m (Fixing redlinks.)
 
(72 intermediate revisions by 7 users not shown)
Line 1: Line 1:
This section explains the basics of the OpenGL API and answers some of the most frequently asked questions about it.
+
[[:Category:General OpenGL|General OpenGL Category Page]]
 +
== General information ==
  
* [[General OpenGL: Using Viewing and Camera Transforms, and gluLookAt()]]
+
OpenGL concepts
* [[General OpenGL: Transformations]]
+
* [[OpenGL Objects]]: The standard OpenGL object model.
* [[General OpenGL: Clipping, Culling, and Visibility Testing]]
+
* [[OpenGL Error Codes]]
* [[General OpenGL: Color2]]
+
 
* [[General OpenGL: Clipping, Culling, & Visibility Testing]]
+
[[OpenGL Shading Language]] aka GLSL.
* [[General OpenGL: Color]]
+
{{shader list}}
* [[General OpenGL: The Depth Buffer]]
+
 
* [[General OpenGL: Texture Mapping]]
+
OpenGL object types and concepts
* [[General OpenGL: Drawing Lines over Polygons and Using Polygon Offset]]
+
{{object list}}
* [[General OpenGL: Rasterization and Operations on the Framebuffer]]
+
 
* [[General OpenGL: Transparency, Translucency, and Using Blending]]
+
== Rendering pipeline ==
* [[General OpenGL: Display Lists and Vertex Arrays]]
+
{{pipeline list}}
* [[General OpenGL: Using Fonts]]
+
 
* [[General OpenGL: Lights and Shadows]]
+
== FAQs and factoids ==
* [[General OpenGL: Curves, Surfaces, and Using Evaluators]]
+
 
* [[General OpenGL: Picking and Using Selection]]
+
* [[FAQ]]: frequently asked questions
 +
** [[FAQ/Color]]
 +
* [[Creating an OpenGL Context]]
 +
* [[Get Context Info]]: Getting Information From GL
 +
* [[OpenGL and multithreading]]
 +
* [[Debugging Tools]]
 +
* [[Common Mistakes]]
 +
* [[Common Mistakes: Deprecated]]
 +
* [[Legacy OpenGL]]: why it is better to use modern GL rather than legacy GL
 +
* [[Drawing Lines over Polygons]]: Using glPolygonOffset.
 +
 
 +
== Deprecated Functionality ==
 +
The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.
 +
 
 +
* [[Fixed Function Texture Binding]]: See [[Use Texture With Shader|GLSL sampler binding]] instead.
 +
* [[Texture Combiners]]: See [[OpenGL Shading Language|The OpenGL Shading Language]] instead.
 +
* [[Vertex Arrays]]: See [[Buffer Object]] and [[Vertex Specification]].
 +
* [[Vertex Formats]]: See [[Vertex Array Object]]
 +
* [[Shadow Mapping without shaders]]
 +
* [[Fonts]]
 +
* [[Vertex Transformation]]
 +
* [[Selection mechanism]]
 +
* [[p-buffer]]
 +
* [[VBO - more]]
 +
* [[VBO - just examples]]
 +
* [[Mathematics of glTexGen]]
 +
* [[Viewing and Transformations]] : Answers about Transformations.
 +
 
 +
[[Category:General OpenGL]]

Latest revision as of 15:25, 22 April 2019

General OpenGL Category Page

General information

OpenGL concepts

OpenGL Shading Language aka GLSL.


OpenGL object types and concepts


Rendering pipeline


FAQs and factoids

Deprecated Functionality

The following sections are deprecated in version 3.0 and removed in 3.1 and above. You should not rely on this functionality going forward.