Difference between revisions of "GLAPI/glVertexBindingDivisor"

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[[Category:Core API Reference|VertexBindingDivisor]]
[[Category:Core API Reference|VertexBindingDivisor]]
[[Category:Core API Ref Vertex Arrays|VertexBindingDivisor]]
[[Category:Core API Ref Vertex Arrays|VertexBindingDivisor]]
[[Category:Vertex Array Object API State Functions|VertexBindingDivisor]]

Latest revision as of 10:06, 15 August 2013

Core in version 4.6
Core since version 4.3
Core ARB extension ARB_vertex_attrib_binding

glVertexBindingDivisor: modify the rate at which generic vertex attributes advance

Function Definition

 void glVertexBindingDivisor(GLuint bindingindex​, GLuint divisor​);
The index of the binding whose divisor to modify.
The new value for the instance step rate to apply.


glVertexBindingDivisor, modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw command. If divisor​ is zero, the attributes using the buffer bound to bindingindex​ advance once per vertex. If divisor​ is non-zero, the attributes advance once per divisor​ instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if the corresponding divisor​ value is non-zero.


GL_INVAILD_VALUE is generated if bindingindex​ is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.

GL_INVALID_OPERATION is generated if no vertex array object is bound.

Associated Gets


See Also

glBindVertexArray, glBindVertexBuffer, glVertexBindingDivisor, glVertexAttribPointer


Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.