Difference between revisions of "GLAPI/glShaderBinary"

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== See Also ==
== See Also ==
{{apifunc|glGetProgram}}, {{apifunc|glGetProgramBinary}}, {{apifunc|glProgramBinary}}
{{apifunc|glGetProgramBinary}}, {{apifunc|glProgramBinary}}, {{apifunc|glShaderSource}}
== Copyright ==
== Copyright ==
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[[Category:Core API Reference|ShaderBinary]]
[[Category:Core API Reference|ShaderBinary]]
[[Category:Core API Ref Shader Program Creation|ShaderBinary]]
[[Category:Core API Ref Shader Program Creation|ShaderBinary]]
[[Category:Shader Object API State Functions|ShaderBinary]]

Latest revision as of 10:04, 15 August 2013

Core in version 4.6
Core since version 4.1
Core ARB extension ARB_ES2_compatibility

glShaderBinary: load pre-compiled shader binaries

Function Definition

 void glShaderBinary(GLsizei count​, const GLuint *shaders​, GLenum binaryFormat​, const void *binary​, GLsizei length​);
Specifies the number of shader object handles contained in shaders​.
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
Specifies the format of the shader binaries contained in binary​.
Specifies the address of an array of bytes containing pre-compiled binary shader code.
Specifies the length of the array whose address is given in binary​.


glShaderBinary loads pre-compiled shader binary code into the count​ shader objects whose handles are given in shaders​. binary​ points to length​ bytes of binary shader code stored in client memory. binaryFormat​ specifies the format of the pre-compiled code.

The binary image contained in binary​ will be decoded according to the extension specification defining the specified binaryFormat​ token. OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such extensions.

Depending on the types of the shader objects in shaders​, glShaderBinary will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary.


GL_INVALID_OPERATION is generated if more than one of the handles in shaders​ refers to the same shader object.

GL_INVALID_ENUM is generated if binaryFormat​ is not an accepted value.

GL_INVALID_VALUE is generated if the data pointed to by binary​ does not match the format specified by binaryFormat​.

Associated Gets

glGet with parameter GL_NUM_SHADER_BINARY_FORMATS.

glGet with parameter GL_SHADER_BINARY_FORMATS.

See Also

glGetProgramBinary, glProgramBinary, glShaderSource


Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.