GLAPI/glIsSampler: Difference between revisions

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m (Renaming category: 'API Reference 4' to 'Core API Reference'.)
m (Renaming category: 'GL 4 API Texturing' to 'Core API Ref Texturing'.)
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Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].


[[Category:GL 4 API Texturing|IsSampler]]
[[Category:Core API Reference|IsSampler]]
[[Category:Core API Reference|IsSampler]]
[[Category:Core API Ref Texturing|IsSampler]]

Revision as of 07:59, 26 February 2012

glIsSampler
Core in version 4.6
Core since version 3.3
Core ARB extension ARB_sampler_objects

glIsSampler: determine if a name corresponds to a sampler object

Function Definition

 GLboolean glIsSampler(GLuint id);
id
Specifies a value that may be the name of a sampler object.

Description

glIsSampler returns GL_TRUE if id is currently the name of a sampler object. If id is zero, or is a non-zero value that is not currently the name of a sampler object, or if an error occurs, glIsSampler returns GL_FALSE.

A name returned by glGenSamplers, is the name of a sampler object.

Notes

glIsSampler is available only if the GL version is 3.3 or higher.

See Also

glGenSamplers, glBindSampler, glDeleteSamplers

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.