GLAPI/glIsProgramPipeline: Difference between revisions
m (Bot: Adding better formatting.) |
m (→See Also) |
||
Line 20: | Line 20: | ||
== See Also == | == See Also == | ||
{{apifunc|glGenProgramPipelines}}, {{apifunc|glBindProgramPipeline}}, {{apifunc| | {{apifunc|glGenProgramPipelines}}, {{apifunc|glBindProgramPipeline}}, {{apifunc|glDeleteProgramPipelines}} | ||
== Copyright == | == Copyright == |
Revision as of 01:58, 29 April 2012
Core in version | 4.6 | |
---|---|---|
Core since version | 4.1 | |
Core ARB extension | ARB_separate_shader_objects |
glIsProgramPipeline: determine if a name corresponds to a program pipeline object
Function Definition
GLboolean glIsProgramPipeline(GLuint pipeline);
- pipeline
- Specifies a value that may be the name of a program pipeline object.
Description
glIsProgramPipeline returns GL_TRUE if pipeline is currently the name of a program pipeline object. If pipeline is zero, or if pipeline is not the name of a program pipeline object, or if an error occurs, glIsProgramPipeline returns GL_FALSE. If pipeline is a name returned by glGenProgramPipelines, but that has not yet been bound through a call to glBindProgramPipeline, then the name is not a program pipeline object and glIsProgramPipeline returns GL_FALSE.
See Also
glGenProgramPipelines, glBindProgramPipeline, glDeleteProgramPipelines
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.