Difference between revisions of "GLAPI/glGetTexLevelParameter"

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m (Bot: Adding better formatting.)
m (Bot: Adding better formatting.)
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; target
 
; target
: Specifies the symbolic name of the target texture, one of {{code|GL_TEXTURE_1D}}, {{code|GL_TEXTURE_2D}}, {{code|GL_TEXTURE_3D}}, {{code|GL_TEXTURE_1D_ARRAY}}, {{code|GL_TEXTURE_2D_ARRAY}}, {{code|GL_TEXTURE_RECTANGLE}}, {{code|GL_TEXTURE_2D_MULTISAMPLE}}, {{code|GL_TEXTURE_2D_MULTISAMPLE_ARRAY}}, {{code|GL_TEXTURE_CUBE_MAP_POSITIVE_X}}, {{code|GL_TEXTURE_CUBE_MAP_NEGATIVE_X}}, {{code|GL_TEXTURE_CUBE_MAP_POSITIVE_Y}}, {{code|GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}}, {{code|GL_TEXTURE_CUBE_MAP_POSITIVE_Z}}, {{code|GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}}, {{code|GL_PROXY_TEXTURE_1D}}, {{code|GL_PROXY_TEXTURE_2D}}, {{code|GL_PROXY_TEXTURE_3D}}, {{code|GL_PROXY_TEXTURE_1D_ARRAY}}, {{code|GL_PROXY_TEXTURE_2D_ARRAY}}, {{code|GL_PROXY_TEXTURE_RECTANGLE}}, {{code|GL_PROXY_TEXTURE_2D_MULTISAMPLE}}, {{code|GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY}}, {{code|GL_PROXY_TEXTURE_CUBE_MAP}}, or {{code|GL_TEXTURE_BUFFER}}.
+
: Specifies the symbolic name of the target texture, one of {{enum|GL_TEXTURE_1D}}, {{enum|GL_TEXTURE_2D}}, {{enum|GL_TEXTURE_3D}}, {{enum|GL_TEXTURE_1D_ARRAY}}, {{enum|GL_TEXTURE_2D_ARRAY}}, {{enum|GL_TEXTURE_RECTANGLE}}, {{enum|GL_TEXTURE_2D_MULTISAMPLE}}, {{enum|GL_TEXTURE_2D_MULTISAMPLE_ARRAY}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Z}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}}, {{enum|GL_PROXY_TEXTURE_1D}}, {{enum|GL_PROXY_TEXTURE_2D}}, {{enum|GL_PROXY_TEXTURE_3D}}, {{enum|GL_PROXY_TEXTURE_1D_ARRAY}}, {{enum|GL_PROXY_TEXTURE_2D_ARRAY}}, {{enum|GL_PROXY_TEXTURE_RECTANGLE}}, {{enum|GL_PROXY_TEXTURE_2D_MULTISAMPLE}}, {{enum|GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY}}, {{enum|GL_PROXY_TEXTURE_CUBE_MAP}}, or {{enum|GL_TEXTURE_BUFFER}}.
 
; level
 
; level
 
: Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image.
 
: Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image.
 
; pname
 
; pname
: Specifies the symbolic name of a texture parameter. {{code|GL_TEXTURE_WIDTH}}, {{code|GL_TEXTURE_HEIGHT}}, {{code|GL_TEXTURE_DEPTH}}, {{code|GL_TEXTURE_INTERNAL_FORMAT}}, {{code|GL_TEXTURE_BORDER}}, {{code|GL_TEXTURE_RED_SIZE}}, {{code|GL_TEXTURE_GREEN_SIZE}}, {{code|GL_TEXTURE_BLUE_SIZE}}, {{code|GL_TEXTURE_ALPHA_SIZE}}, {{code|GL_TEXTURE_DEPTH_SIZE}}, {{code|GL_TEXTURE_COMPRESSED}}, and {{code|GL_TEXTURE_COMPRESSED_IMAGE_SIZE}} are accepted.
+
: Specifies the symbolic name of a texture parameter. {{enum|GL_TEXTURE_WIDTH}}, {{enum|GL_TEXTURE_HEIGHT}}, {{enum|GL_TEXTURE_DEPTH}}, {{enum|GL_TEXTURE_INTERNAL_FORMAT}}, {{enum|GL_TEXTURE_BORDER}}, {{enum|GL_TEXTURE_RED_SIZE}}, {{enum|GL_TEXTURE_GREEN_SIZE}}, {{enum|GL_TEXTURE_BLUE_SIZE}}, {{enum|GL_TEXTURE_ALPHA_SIZE}}, {{enum|GL_TEXTURE_DEPTH_SIZE}}, {{enum|GL_TEXTURE_COMPRESSED}}, and {{enum|GL_TEXTURE_COMPRESSED_IMAGE_SIZE}} are accepted.
 
; params
 
; params
 
: Returns the requested data.
 
: Returns the requested data.
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== Description ==
 
== Description ==
  
'''glGetTexLevelParameter''' returns in {{param|params}} texture parameter values for a specific level-of-detail value, specified as {{param|level}}. {{param|target}} defines the target texture, either {{code|GL_TEXTURE_1D}}, {{code|GL_TEXTURE_2D}}, {{code|GL_TEXTURE_3D}}, {{code|GL_PROXY_TEXTURE_1D}}, {{code|GL_PROXY_TEXTURE_2D}}, {{code|GL_PROXY_TEXTURE_3D}}, {{code|GL_TEXTURE_CUBE_MAP_POSITIVE_X}}, {{code|GL_TEXTURE_CUBE_MAP_NEGATIVE_X}}, {{code|GL_TEXTURE_CUBE_MAP_POSITIVE_Y}}, {{code|GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}}, {{code|GL_TEXTURE_CUBE_MAP_POSITIVE_Z}}, {{code|GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}}, or {{code|GL_PROXY_TEXTURE_CUBE_MAP}}.
+
'''glGetTexLevelParameter''' returns in {{param|params}} texture parameter values for a specific level-of-detail value, specified as {{param|level}}. {{param|target}} defines the target texture, either {{enum|GL_TEXTURE_1D}}, {{enum|GL_TEXTURE_2D}}, {{enum|GL_TEXTURE_3D}}, {{enum|GL_PROXY_TEXTURE_1D}}, {{enum|GL_PROXY_TEXTURE_2D}}, {{enum|GL_PROXY_TEXTURE_3D}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_X}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}}, {{enum|GL_TEXTURE_CUBE_MAP_POSITIVE_Z}}, {{enum|GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}}, or {{enum|GL_PROXY_TEXTURE_CUBE_MAP}}.
  
{{code|GL_MAX_TEXTURE_SIZE}}, and {{code|GL_MAX_3D_TEXTURE_SIZE}} are not really descriptive enough. It has to report the largest square texture image that can be accommodated with mipmaps and borders, but a long skinny texture, or a texture without mipmaps and borders, may easily fit in texture memory. The proxy targets allow the user to more accurately query whether the GL can accommodate a texture of a given configuration. If the texture cannot be accommodated, the texture state variables, which may be queried with '''glGetTexLevelParameter''', are set to 0. If the texture can be accommodated, the texture state values will be set as they would be set for a non-proxy target.
+
{{enum|GL_MAX_TEXTURE_SIZE}}, and {{enum|GL_MAX_3D_TEXTURE_SIZE}} are not really descriptive enough. It has to report the largest square texture image that can be accommodated with mipmaps and borders, but a long skinny texture, or a texture without mipmaps and borders, may easily fit in texture memory. The proxy targets allow the user to more accurately query whether the GL can accommodate a texture of a given configuration. If the texture cannot be accommodated, the texture state variables, which may be queried with '''glGetTexLevelParameter''', are set to 0. If the texture can be accommodated, the texture state values will be set as they would be set for a non-proxy target.
  
 
{{param|pname}} specifies the texture parameter whose value or values will be returned.
 
{{param|pname}} specifies the texture parameter whose value or values will be returned.
Line 30: Line 30:
 
The accepted parameter names are as follows:
 
The accepted parameter names are as follows:
  
; {{code|GL_TEXTURE_WIDTH}}
+
; {{enum|GL_TEXTURE_WIDTH}}
 
:  
 
:  
 
{{param|params}} returns a single value, the width of the texture image. This value includes the border of the texture image. The initial value is 0.
 
{{param|params}} returns a single value, the width of the texture image. This value includes the border of the texture image. The initial value is 0.
; {{code|GL_TEXTURE_HEIGHT}}
+
; {{enum|GL_TEXTURE_HEIGHT}}
 
:  
 
:  
 
{{param|params}} returns a single value, the height of the texture image. This value includes the border of the texture image. The initial value is 0.
 
{{param|params}} returns a single value, the height of the texture image. This value includes the border of the texture image. The initial value is 0.
; {{code|GL_TEXTURE_DEPTH}}
+
; {{enum|GL_TEXTURE_DEPTH}}
 
:  
 
:  
 
{{param|params}} returns a single value, the depth of the texture image. This value includes the border of the texture image. The initial value is 0.
 
{{param|params}} returns a single value, the depth of the texture image. This value includes the border of the texture image. The initial value is 0.
; {{code|GL_TEXTURE_INTERNAL_FORMAT}}
+
; {{enum|GL_TEXTURE_INTERNAL_FORMAT}}
 
:  
 
:  
 
{{param|params}} returns a single value, the internal format of the texture image.
 
{{param|params}} returns a single value, the internal format of the texture image.
; {{code|GL_TEXTURE_RED_TYPE}},
+
; {{enum|GL_TEXTURE_RED_TYPE}},
: ; {{code|GL_TEXTURE_GREEN_TYPE}},
+
: ; {{enum|GL_TEXTURE_GREEN_TYPE}},
: ; {{code|GL_TEXTURE_BLUE_TYPE}},
+
: ; {{enum|GL_TEXTURE_BLUE_TYPE}},
: ; {{code|GL_TEXTURE_ALPHA_TYPE}},
+
: ; {{enum|GL_TEXTURE_ALPHA_TYPE}},
: ; {{code|GL_TEXTURE_DEPTH_TYPE}}
+
: ; {{enum|GL_TEXTURE_DEPTH_TYPE}}
 
:  
 
:  
The data type used to store the component. The types {{code|GL_NONE}}, {{code|GL_SIGNED_NORMALIZED}}, {{code|GL_UNSIGNED_NORMALIZED}}, {{code|GL_FLOAT}}, {{code|GL_INT}}, and {{code|GL_UNSIGNED_INT}} may be returned to indicate signed normalized fixed-point, unsigned normalized fixed-point, floating-point, integer unnormalized, and unsigned integer unnormalized components, respectively.
+
The data type used to store the component. The types {{enum|GL_NONE}}, {{enum|GL_SIGNED_NORMALIZED}}, {{enum|GL_UNSIGNED_NORMALIZED}}, {{enum|GL_FLOAT}}, {{enum|GL_INT}}, and {{enum|GL_UNSIGNED_INT}} may be returned to indicate signed normalized fixed-point, unsigned normalized fixed-point, floating-point, integer unnormalized, and unsigned integer unnormalized components, respectively.
; {{code|GL_TEXTURE_RED_SIZE}},
+
; {{enum|GL_TEXTURE_RED_SIZE}},
: ; {{code|GL_TEXTURE_GREEN_SIZE}},
+
: ; {{enum|GL_TEXTURE_GREEN_SIZE}},
: ; {{code|GL_TEXTURE_BLUE_SIZE}},
+
: ; {{enum|GL_TEXTURE_BLUE_SIZE}},
: ; {{code|GL_TEXTURE_ALPHA_SIZE}},
+
: ; {{enum|GL_TEXTURE_ALPHA_SIZE}},
: ; {{code|GL_TEXTURE_DEPTH_SIZE}}
+
: ; {{enum|GL_TEXTURE_DEPTH_SIZE}}
 
:  
 
:  
 
The internal storage resolution of an individual component. The resolution chosen by the GL will be a close match for the resolution requested by the user with the component argument of {{apifunc|glTexImage1D}}, {{apifunc|glTexImage2D}}, {{apifunc|glTexImage3D}}, {{apifunc|glCopyTexImage1D}}, and {{apifunc|glCopyTexImage2D}}. The initial value is 0.
 
The internal storage resolution of an individual component. The resolution chosen by the GL will be a close match for the resolution requested by the user with the component argument of {{apifunc|glTexImage1D}}, {{apifunc|glTexImage2D}}, {{apifunc|glTexImage3D}}, {{apifunc|glCopyTexImage1D}}, and {{apifunc|glCopyTexImage2D}}. The initial value is 0.
; {{code|GL_TEXTURE_COMPRESSED}}
+
; {{enum|GL_TEXTURE_COMPRESSED}}
 
:  
 
:  
{{param|params}} returns a single boolean value indicating if the texture image is stored in a compressed internal format. The initiali value is {{code|GL_FALSE}}.
+
{{param|params}} returns a single boolean value indicating if the texture image is stored in a compressed internal format. The initiali value is {{enum|GL_FALSE}}.
; {{code|GL_TEXTURE_COMPRESSED_IMAGE_SIZE}}
+
; {{enum|GL_TEXTURE_COMPRESSED_IMAGE_SIZE}}
 
:  
 
:  
 
{{param|params}} returns a single integer value, the number of unsigned bytes of the compressed texture image that would be returned from {{apifunc|glGetCompressedTexImage}}.
 
{{param|params}} returns a single integer value, the number of unsigned bytes of the compressed texture image that would be returned from {{apifunc|glGetCompressedTexImage}}.
Line 70: Line 70:
 
== Errors ==
 
== Errors ==
  
{{code|GL_INVALID_ENUM}} is generated if {{param|target}} or {{param|pname}} is not an accepted value.
+
{{enum|GL_INVALID_ENUM}} is generated if {{param|target}} or {{param|pname}} is not an accepted value.
  
{{code|GL_INVALID_VALUE}} is generated if {{param|level}} is less than 0.
+
{{enum|GL_INVALID_VALUE}} is generated if {{param|level}} is less than 0.
  
{{code|GL_INVALID_VALUE}} may be generated if {{param|level}} is greater than log<sub>2</sub>(''max''), where ''max'' is the returned value of {{code|GL_MAX_TEXTURE_SIZE}}.
+
{{enum|GL_INVALID_VALUE}} may be generated if {{param|level}} is greater than log<sub>2</sub>(''max''), where ''max'' is the returned value of {{enum|GL_MAX_TEXTURE_SIZE}}.
  
{{code|GL_INVALID_VALUE}} is generated if {{param|target}} is {{code|GL_TEXTURE_BUFFER}} and {{param|level}} is not zero.
+
{{enum|GL_INVALID_VALUE}} is generated if {{param|target}} is {{enum|GL_TEXTURE_BUFFER}} and {{param|level}} is not zero.
  
{{code|GL_INVALID_OPERATION}} is generated if {{code|GL_TEXTURE_COMPRESSED_IMAGE_SIZE}} is queried on texture images with an uncompressed internal format or on proxy targets.
+
{{enum|GL_INVALID_OPERATION}} is generated if {{enum|GL_TEXTURE_COMPRESSED_IMAGE_SIZE}} is queried on texture images with an uncompressed internal format or on proxy targets.
  
 
== See Also ==
 
== See Also ==

Revision as of 17:24, 29 April 2012

glGetTexLevelParameter
Core in version 4.6
Core since version 1.0

glGetTexLevelParameter: return texture parameter values for a specific level of detail

Function Definition

 void glGetTexLevelParameterfv(GLenum target​, GLint level​, GLenum pname​, GLfloat * params​);
 void glGetTexLevelParameteriv(GLenum target​, GLint level​, GLenum pname​, GLint * params​);
target
Specifies the symbolic name of the target texture, one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_PROXY_TEXTURE_CUBE_MAP, or GL_TEXTURE_BUFFER.
level
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
pname
Specifies the symbolic name of a texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, and GL_TEXTURE_COMPRESSED_IMAGE_SIZE are accepted.
params
Returns the requested data.

Description

glGetTexLevelParameter returns in params​ texture parameter values for a specific level-of-detail value, specified as level​. target​ defines the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_PROXY_TEXTURE_CUBE_MAP.

GL_MAX_TEXTURE_SIZE, and GL_MAX_3D_TEXTURE_SIZE are not really descriptive enough. It has to report the largest square texture image that can be accommodated with mipmaps and borders, but a long skinny texture, or a texture without mipmaps and borders, may easily fit in texture memory. The proxy targets allow the user to more accurately query whether the GL can accommodate a texture of a given configuration. If the texture cannot be accommodated, the texture state variables, which may be queried with glGetTexLevelParameter, are set to 0. If the texture can be accommodated, the texture state values will be set as they would be set for a non-proxy target.

pname​ specifies the texture parameter whose value or values will be returned.

The accepted parameter names are as follows:

GL_TEXTURE_WIDTH

params​ returns a single value, the width of the texture image. This value includes the border of the texture image. The initial value is 0.

GL_TEXTURE_HEIGHT

params​ returns a single value, the height of the texture image. This value includes the border of the texture image. The initial value is 0.

GL_TEXTURE_DEPTH

params​ returns a single value, the depth of the texture image. This value includes the border of the texture image. The initial value is 0.

GL_TEXTURE_INTERNAL_FORMAT

params​ returns a single value, the internal format of the texture image.

GL_TEXTURE_RED_TYPE,
 ; GL_TEXTURE_GREEN_TYPE,
 ; GL_TEXTURE_BLUE_TYPE,
 ; GL_TEXTURE_ALPHA_TYPE,
 ; GL_TEXTURE_DEPTH_TYPE

The data type used to store the component. The types GL_NONE, GL_SIGNED_NORMALIZED, GL_UNSIGNED_NORMALIZED, GL_FLOAT, GL_INT, and GL_UNSIGNED_INT may be returned to indicate signed normalized fixed-point, unsigned normalized fixed-point, floating-point, integer unnormalized, and unsigned integer unnormalized components, respectively.

GL_TEXTURE_RED_SIZE,
 ; GL_TEXTURE_GREEN_SIZE,
 ; GL_TEXTURE_BLUE_SIZE,
 ; GL_TEXTURE_ALPHA_SIZE,
 ; GL_TEXTURE_DEPTH_SIZE

The internal storage resolution of an individual component. The resolution chosen by the GL will be a close match for the resolution requested by the user with the component argument of glTexImage1D, glTexImage2D, glTexImage3D, glCopyTexImage1D, and glCopyTexImage2D. The initial value is 0.

GL_TEXTURE_COMPRESSED

params​ returns a single boolean value indicating if the texture image is stored in a compressed internal format. The initiali value is GL_FALSE.

GL_TEXTURE_COMPRESSED_IMAGE_SIZE

params​ returns a single integer value, the number of unsigned bytes of the compressed texture image that would be returned from glGetCompressedTexImage.

Notes

If an error is generated, no change is made to the contents of params​.

glGetTexLevelParameter returns the texture level parameters for the active texture unit.

Errors

GL_INVALID_ENUM is generated if target​ or pname​ is not an accepted value.

GL_INVALID_VALUE is generated if level​ is less than 0.

GL_INVALID_VALUE may be generated if level​ is greater than log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if target​ is GL_TEXTURE_BUFFER and level​ is not zero.

GL_INVALID_OPERATION is generated if GL_TEXTURE_COMPRESSED_IMAGE_SIZE is queried on texture images with an uncompressed internal format or on proxy targets.

See Also

glActiveTexture, glGetTexParameter, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.