|Core in version||4.6|
|Core since version||1.0|
glGetString: return a string describing the current GL connection
const GLubyte* glGetString(GLenum name); const GLubyte* glGetStringi(GLenum name, GLuint index);
- Specifies a symbolic constant, one of GL_VENDOR, GL_RENDERER, GL_VERSION, or GL_SHADING_LANGUAGE_VERSION. Additionally, glGetStringi accepts the GL_EXTENSIONS token.
- For glGetStringi, specifies the index of the string to return.
glGetString returns a pointer to a static string describing some aspect of the current GL connection. name can be one of the following:
Returns the company responsible for this GL implementation. This name does not change from release to release.
Returns the name of the renderer. This name is typically specific to a particular configuration of a hardware platform. It does not change from release to release.
Returns a version or release number.
Returns a version or release number for the shading language.
Strings GL_VENDOR and GL_RENDERER together uniquely specify a platform. They do not change from release to release and should be used by platform-recognition algorithms.
glGetStringi returns a pointer to a static string indexed by index. name can be one of the following:
- For glGetStringi only, returns the extension string supported by the implementation at index. The index index is on the range [0 to glGetIntegerv(GL_NUM_EXTENSIONS) - 1].
- Returns one of the versions of GLSL supported by this implementation. index is on the range [0 to glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS) - 1]. Note that the format of this string differs from that returned by ```glGetString``` when called with GL_SHADING_LANGUAGE_VERSION.
The GL_VERSION and GL_SHADING_LANGUAGE_VERSION strings begin with a version number. The version number uses one of these forms:
Vendor-specific information may follow the version number. Its format depends on the implementation, but a space always separates the version number and the vendor-specific information.
In the case of querying GL_SHADING_LANGUAGE_VERSION using glGetStringi (as opposed to glGetString), the output has the same form as what follows "#version" in the shader source, which has the following forms:
For example, if the string returned is "450 core", that means that OpenGL Shading Language 4.50 in core profile is supported. If "450 compatibility" is returned, then OpenGL Shading Language 4.50 in compatibility profile is supported. Since the "profile" suffix is optional, another valid example return value is "140" for OpenGL Shading Language 1.40. It's also possible for something like "300 es" to be output, which means the OpenGL ES Shading Language version 300 is supported. Finally, if an empty string is returned (ie. ""), this indicates support for the OpenGL Shading Language 1.10, which did not include the #version compiler directive.
All strings returned by glGetString and glGetStringi are null-terminated.
If an error is generated, glGetString returns 0.
The client and server may support different versions. glGetString always returns a compatible version number. The release number always describes the server.
GL_INVALID_ENUM is generated if name is not an accepted value.
GL_INVALID_VALUE is generated by glGetStringi if index is outside the valid range for indexed state name.
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