Difference between revisions of "GLAPI/glGetProgramInterface"
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; {{enum|GL_SHADER_STORAGE_BLOCK}} | ; {{enum|GL_SHADER_STORAGE_BLOCK}} | ||
: The query is targeted at the set of active shader storage blocks used by {{param|program}}. | : The query is targeted at the set of active shader storage blocks used by {{param|program}}. | ||
+ | ; {{enum|GL_TRANSFORM_FEEDBACK_BUFFER}} | ||
+ | : The query is targeted at the set of active buffer binding points to which output variables in the {{enum|GL_TRANSFORM_FEEDBACK_VARYING}} interface are written. | ||
{{param|pname}} identifies the property of {{param|programInterface}} to return in {{param|params}}. | {{param|pname}} identifies the property of {{param|programInterface}} to return in {{param|params}}. | ||
If {{param|pname}} is {{enum|GL_ACTIVE_RESOURCES}}, the value returned is the number of resources in the active resource list for {{param|programInterface}}. If the list of active resources for {{param|programInterface}} is empty, zero is returned. | If {{param|pname}} is {{enum|GL_ACTIVE_RESOURCES}}, the value returned is the number of resources in the active resource list for {{param|programInterface}}. If the list of active resources for {{param|programInterface}} is empty, zero is returned. | ||
− | If {{param|pname}} is {{enum|GL_MAX_NAME_LENGTH}}, the value returned is the length of the longest active name string for an active resource in {{param|programInterface}}. This length includes an extra character for the null terminator. If the list of active resources for {{param|programInterface}} is empty, zero is returned. It is an error to specify {{enum|GL_MAX_NAME_LENGTH}} when {{param|programInterface}} is {{enum|GL_ATOMIC_COUNTER_BUFFER}}, as active atomic counter buffer resources are not assigned name strings. | + | If {{param|pname}} is {{enum|GL_MAX_NAME_LENGTH}}, the value returned is the length of the longest active name string for an active resource in {{param|programInterface}}. This length includes an extra character for the null terminator. If the list of active resources for {{param|programInterface}} is empty, zero is returned. It is an error to specify {{enum|GL_MAX_NAME_LENGTH}} when {{param|programInterface}} is {{enum|GL_ATOMIC_COUNTER_BUFFER}} or {{enum|GL_TRANSFORM_FEEDBACK_BUFFER}}, as active atomic counter buffer and transform feedback buffer resources are not assigned name strings. |
If {{param|pname}} is {{enum|GL_MAX_NUM_ACTIVE_VARIABLES}}, the value returned is the number of active variables belonging to the interface block or atomic counter buffer resource in {{param|programInterface}} with the most active variables. If the list of active resources for {{param|programInterface}} is empty, zero is returned. When {{param|pname}} is {{enum|GL_MAX_NUM_ACTIVE_VARIABLES}}, {{param|programInterface}} must be {{enum|GL_UNIFORM_BLOCK}}, {{enum|GL_ATOMIC_COUNTER_BUFFER}}, or {{enum|GL_SHADER_STORAGE_BLOCK}}. | If {{param|pname}} is {{enum|GL_MAX_NUM_ACTIVE_VARIABLES}}, the value returned is the number of active variables belonging to the interface block or atomic counter buffer resource in {{param|programInterface}} with the most active variables. If the list of active resources for {{param|programInterface}} is empty, zero is returned. When {{param|pname}} is {{enum|GL_MAX_NUM_ACTIVE_VARIABLES}}, {{param|programInterface}} must be {{enum|GL_UNIFORM_BLOCK}}, {{enum|GL_ATOMIC_COUNTER_BUFFER}}, or {{enum|GL_SHADER_STORAGE_BLOCK}}. | ||
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{{enum|GL_INVALID_VALUE}} is generated if {{param|bufSize}} is zero. | {{enum|GL_INVALID_VALUE}} is generated if {{param|bufSize}} is zero. | ||
+ | |||
+ | {{enum|GL_INVALID_OPERATION}} is generated if {{param|pname}} is {{enum|GL_MAX_NAME_LENGTH}} and {{param|programInterface}} is {{enum|GL_ATOMIC_COUNTER_BUFFER}} or {{enum|GL_TRANSFORM_FEEDBACK_BUFFER}}, since active atomic counter and transform feedback buffer resources are not assigned name strings. | ||
+ | |||
+ | {{enum|GL_INVALID_OPERATION}} error is generated if {{param|pname}} is {{enum|GL_MAX_NUM_ACTIVE_VARIABLES}} and {{param|programInterface}} is not {{enum|GL_UNIFORM_BLOCK}}, {{enum|GL_SHADER_STORAGE_BLOCK}}, {{enum|GL_ATOMIC_COUNTER_BUFFER}}, or {{enum|GL_TRANSFORM_FEEDBACK_BUFFER}}. | ||
If not NULL, {{param|length}} and {{param|label}} should be addresses to which the client has write access, otherwise undefined behavior, including process termination may occur. | If not NULL, {{param|length}} and {{param|label}} should be addresses to which the client has write access, otherwise undefined behavior, including process termination may occur. | ||
Line 80: | Line 86: | ||
[[Category:Core API Reference|GetProgramInterface]] | [[Category:Core API Reference|GetProgramInterface]] | ||
[[Category:Core API Ref Shader Program Query|GetProgramInterface]] | [[Category:Core API Ref Shader Program Query|GetProgramInterface]] | ||
+ | [[Category:Program Object API State Functions|GetProgramInterface]] |
Latest revision as of 09:26, 25 August 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 4.3 | |
Core ARB extension | ARB_program_interface_query |
glGetProgramInterface: query a property of an interface in a program
Function Definition
void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
- program
- The name of a program object whose interface to query.
- programInterface
- A token identifying the interface within program to query.
- pname
- The name of the parameter within programInterface to query.
- params
- The address of a variable to retrieve the value of pname for the program interface.
Description
glGetProgramInterfaceiv queries the property of the interface identifed by programInterface in program, the property name of which is given by pname.
program must be the name of an existing program object. programInterface is the name of the interface within program to query and must be one of the following values:
- GL_UNIFORM
- The query is targeted at the set of active uniforms within program.
- GL_UNIFORM_BLOCK
- The query is targeted at the set of active uniform blocks within program.
- GL_ATOMIC_COUNTER_BUFFER
- The query is targeted at the set of active atomic counter buffer binding points within program.
- GL_PROGRAM_INPUT
- The query is targeted at the set of active input variables used by the first shader stage of program. If program contains multiple shader stages then input variables from any stage other than the first will not be enumerated.
- GL_PROGRAM_OUTPUT
- The query is targeted at the set of active output variables produced by the last shader stage of program. If program contains multiple shader stages then output variables from any stage other than the last will not be enumerated.
- GL_VERTEX_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE, GL_GEOMETRY_SUBROUTINE, GL_FRAGMENT_SUBROUTINE, GL_COMPUTE_SUBROUTINE
- The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program, respectively.
- GL_VERTEX_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_COMPUTE_SUBROUTINE_UNIFORM
- The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program, respectively.
- GL_TRANSFORM_FEEDBACK_VARYING
- The query is targeted at the set of output variables from the last non-fragment stage of program that would be captured if transform feedback were active.
- GL_BUFFER_VARIABLE
- The query is targeted at the set of active buffer variables used by program.
- GL_SHADER_STORAGE_BLOCK
- The query is targeted at the set of active shader storage blocks used by program.
- GL_TRANSFORM_FEEDBACK_BUFFER
- The query is targeted at the set of active buffer binding points to which output variables in the GL_TRANSFORM_FEEDBACK_VARYING interface are written.
pname identifies the property of programInterface to return in params.
If pname is GL_ACTIVE_RESOURCES, the value returned is the number of resources in the active resource list for programInterface. If the list of active resources for programInterface is empty, zero is returned.
If pname is GL_MAX_NAME_LENGTH, the value returned is the length of the longest active name string for an active resource in programInterface. This length includes an extra character for the null terminator. If the list of active resources for programInterface is empty, zero is returned. It is an error to specify GL_MAX_NAME_LENGTH when programInterface is GL_ATOMIC_COUNTER_BUFFER or GL_TRANSFORM_FEEDBACK_BUFFER, as active atomic counter buffer and transform feedback buffer resources are not assigned name strings.
If pname is GL_MAX_NUM_ACTIVE_VARIABLES, the value returned is the number of active variables belonging to the interface block or atomic counter buffer resource in programInterface with the most active variables. If the list of active resources for programInterface is empty, zero is returned. When pname is GL_MAX_NUM_ACTIVE_VARIABLES, programInterface must be GL_UNIFORM_BLOCK, GL_ATOMIC_COUNTER_BUFFER, or GL_SHADER_STORAGE_BLOCK.
If pname is GL_MAX_NUM_COMPATIBLE_SUBROUTINES, the value returned is the number of compatible subroutines belonging to the active subroutine uniform in programInterface with the most compatible subroutines. If the list of active resources for programInterface is empty, zero is returned. When pname is GL_MAX_NUM_COMPATIBLE_SUBROUTINES, programInterface must be one of GL_VERTEX_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_FRAGMENT_SUBROUTINE_UNIFORM, or GL_COMPUTE_SUBROUTINE_UNIFORM.
Errors
GL_INVALID_ENUM is generated if identifier is not one of the accepted object types.
GL_INVALID_VALUE is generated if program is not the name of an existing sync object.
GL_INVALID_VALUE is generated if bufSize is zero.
GL_INVALID_OPERATION is generated if pname is GL_MAX_NAME_LENGTH and programInterface is GL_ATOMIC_COUNTER_BUFFER or GL_TRANSFORM_FEEDBACK_BUFFER, since active atomic counter and transform feedback buffer resources are not assigned name strings.
GL_INVALID_OPERATION error is generated if pname is GL_MAX_NUM_ACTIVE_VARIABLES and programInterface is not GL_UNIFORM_BLOCK, GL_SHADER_STORAGE_BLOCK, GL_ATOMIC_COUNTER_BUFFER, or GL_TRANSFORM_FEEDBACK_BUFFER.
If not NULL, length and label should be addresses to which the client has write access, otherwise undefined behavior, including process termination may occur.
Associated Gets
glGet with argument GL_MAX_LABEL_LENGTH.
See Also
glGetProgramResource, glGetProgramResourceName, glGetActiveAtomicCounterBuffer, glGetActiveAttrib, glGetActiveSubroutineName, glGetActiveSubroutineUniform, glGetActiveSubroutineUniformName, glGetActiveUniform, glGetActiveUniformBlock, glGetActiveUniformBlockName, glGetActiveUniformName, glGetActiveUniforms, glGetTransformFeedbackVarying
Copyright
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.