Difference between revisions of "GLAPI/glGetProgram"

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m (Renaming category: 'GL 4 API Shader Program Creation' to 'Core API Ref Shader Program Creation'.)
m (Bot: Adding better formatting.)
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== Function Definition ==
 
== Function Definition ==
  
   void '''glGetProgramiv'''(GLuint ''program'', GLenum ''pname'', GLint *''params'');
+
   void '''glGetProgramiv'''(GLuint {{param|program}}, GLenum {{param|pname}}, GLint *{{param|params}});
  
 
; program
 
; program
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== Description ==
 
== Description ==
  
'''glGetProgram''' returns in ''params'' the value of a parameter for a specific program object. The following parameters are defined:
+
'''glGetProgram''' returns in {{param|params}} the value of a parameter for a specific program object. The following parameters are defined:
  
 
; {{code|GL_DELETE_STATUS}}
 
; {{code|GL_DELETE_STATUS}}
 
:  
 
:  
''params'' returns {{code|GL_TRUE}} if ''program'' is currently flagged for deletion, and {{code|GL_FALSE}} otherwise.
+
{{param|params}} returns {{code|GL_TRUE}} if {{param|program}} is currently flagged for deletion, and {{code|GL_FALSE}} otherwise.
 
; {{code|GL_LINK_STATUS}}
 
; {{code|GL_LINK_STATUS}}
 
:  
 
:  
''params'' returns {{code|GL_TRUE}} if the last link operation on ''program'' was successful, and {{code|GL_FALSE}} otherwise.
+
{{param|params}} returns {{code|GL_TRUE}} if the last link operation on {{param|program}} was successful, and {{code|GL_FALSE}} otherwise.
 
; {{code|GL_VALIDATE_STATUS}}
 
; {{code|GL_VALIDATE_STATUS}}
 
:  
 
:  
''params'' returns {{code|GL_TRUE}} or if the last validation operation on ''program'' was successful, and {{code|GL_FALSE}} otherwise.
+
{{param|params}} returns {{code|GL_TRUE}} or if the last validation operation on {{param|program}} was successful, and {{code|GL_FALSE}} otherwise.
 
; {{code|GL_INFO_LOG_LENGTH}}
 
; {{code|GL_INFO_LOG_LENGTH}}
 
:  
 
:  
''params'' returns the number of characters in the information log for ''program'' including the null termination character (i.e., the size of the character buffer required to store the information log). If ''program'' has no information log, a value of 0 is returned.
+
{{param|params}} returns the number of characters in the information log for {{param|program}} including the null termination character (i.e., the size of the character buffer required to store the information log). If {{param|program}} has no information log, a value of 0 is returned.
 
; {{code|GL_ATTACHED_SHADERS}}
 
; {{code|GL_ATTACHED_SHADERS}}
 
:  
 
:  
''params'' returns the number of shader objects attached to ''program''.
+
{{param|params}} returns the number of shader objects attached to {{param|program}}.
 
; {{code|GL_ACTIVE_ATOMIC_COUNTER_BUFFERS}}
 
; {{code|GL_ACTIVE_ATOMIC_COUNTER_BUFFERS}}
 
:  
 
:  
''params'' returns the number of active attribute atomic counter buffers used by ''program''.
+
{{param|params}} returns the number of active attribute atomic counter buffers used by {{param|program}}.
 
; {{code|GL_ACTIVE_ATTRIBUTES}}
 
; {{code|GL_ACTIVE_ATTRIBUTES}}
 
:  
 
:  
''params'' returns the number of active attribute variables for ''program''.
+
{{param|params}} returns the number of active attribute variables for {{param|program}}.
 
; {{code|GL_ACTIVE_ATTRIBUTE_MAX_LENGTH}}
 
; {{code|GL_ACTIVE_ATTRIBUTE_MAX_LENGTH}}
 
:  
 
:  
''params'' returns the length of the longest active attribute name for ''program'', including the null termination character (i.e., the size of the character buffer required to store the longest attribute name). If no active attributes exist, 0 is returned.
+
{{param|params}} returns the length of the longest active attribute name for {{param|program}}, including the null termination character (i.e., the size of the character buffer required to store the longest attribute name). If no active attributes exist, 0 is returned.
 
; {{code|GL_ACTIVE_UNIFORMS}}
 
; {{code|GL_ACTIVE_UNIFORMS}}
 
:  
 
:  
''params'' returns the number of active uniform variables for ''program''.
+
{{param|params}} returns the number of active uniform variables for {{param|program}}.
 
; {{code|GL_ACTIVE_UNIFORM_MAX_LENGTH}}
 
; {{code|GL_ACTIVE_UNIFORM_MAX_LENGTH}}
 
:  
 
:  
''params'' returns the length of the longest active uniform variable name for ''program'', including the null termination character (i.e., the size of the character buffer required to store the longest uniform variable name). If no active uniform variables exist, 0 is returned.
+
{{param|params}} returns the length of the longest active uniform variable name for {{param|program}}, including the null termination character (i.e., the size of the character buffer required to store the longest uniform variable name). If no active uniform variables exist, 0 is returned.
 
; {{code|GL_PROGRAM_BINARY_LENGTH}}
 
; {{code|GL_PROGRAM_BINARY_LENGTH}}
 
:  
 
:  
''params'' returns the length of the program binary, in bytes that will be returned by a call to [[GLAPI/glGetProgramBinary|glGetProgramBinary]]. When a progam's {{code|GL_LINK_STATUS}} is {{code|GL_FALSE}}, its program binary length is zero.
+
{{param|params}} returns the length of the program binary, in bytes that will be returned by a call to {{apifunc|glGetProgramBinary}}. When a progam's {{code|GL_LINK_STATUS}} is {{code|GL_FALSE}}, its program binary length is zero.
 
; {{code|GL_TRANSFORM_FEEDBACK_BUFFER_MODE}}
 
; {{code|GL_TRANSFORM_FEEDBACK_BUFFER_MODE}}
 
:  
 
:  
''params'' returns a symbolic constant indicating the buffer mode used when transform feedback is active. This may be {{code|GL_SEPARATE_ATTRIBS}} or {{code|GL_INTERLEAVED_ATTRIBS}}.
+
{{param|params}} returns a symbolic constant indicating the buffer mode used when transform feedback is active. This may be {{code|GL_SEPARATE_ATTRIBS}} or {{code|GL_INTERLEAVED_ATTRIBS}}.
 
; {{code|GL_TRANSFORM_FEEDBACK_VARYINGS}}
 
; {{code|GL_TRANSFORM_FEEDBACK_VARYINGS}}
 
:  
 
:  
''params'' returns the number of varying variables to capture in transform feedback mode for the program.
+
{{param|params}} returns the number of varying variables to capture in transform feedback mode for the program.
 
; {{code|GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH}}
 
; {{code|GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH}}
 
:  
 
:  
''params'' returns the length of the longest variable name to be used for transform feedback, including the null-terminator.
+
{{param|params}} returns the length of the longest variable name to be used for transform feedback, including the null-terminator.
 
; {{code|GL_GEOMETRY_VERTICES_OUT}}
 
; {{code|GL_GEOMETRY_VERTICES_OUT}}
 
:  
 
:  
''params'' returns the maximum number of vertices that the geometry shader in ''program'' will output.
+
{{param|params}} returns the maximum number of vertices that the geometry shader in {{param|program}} will output.
 
; {{code|GL_GEOMETRY_INPUT_TYPE}}
 
; {{code|GL_GEOMETRY_INPUT_TYPE}}
 
:  
 
:  
''params'' returns a symbolic constant indicating the primitive type accepted as input to the geometry shader contained in ''program''.
+
{{param|params}} returns a symbolic constant indicating the primitive type accepted as input to the geometry shader contained in {{param|program}}.
 
; {{code|GL_GEOMETRY_OUTPUT_TYPE}}
 
; {{code|GL_GEOMETRY_OUTPUT_TYPE}}
 
:  
 
:  
''params'' returns a symbolic constant indicating the primitive type that will be output by the geometry shader contained in ''program''.
+
{{param|params}} returns a symbolic constant indicating the primitive type that will be output by the geometry shader contained in {{param|program}}.
 
== Notes ==
 
== Notes ==
  
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{{code|GL_GEOMETRY_VERTICES_OUT}}, {{code|GL_GEOMETRY_INPUT_TYPE}} and {{code|GL_GEOMETRY_OUTPUT_TYPE}} are accepted only if the GL version is 3.2 or greater.
 
{{code|GL_GEOMETRY_VERTICES_OUT}}, {{code|GL_GEOMETRY_INPUT_TYPE}} and {{code|GL_GEOMETRY_OUTPUT_TYPE}} are accepted only if the GL version is 3.2 or greater.
  
If an error is generated, no change is made to the contents of ''params''.
+
If an error is generated, no change is made to the contents of {{param|params}}.
  
 
== Errors ==
 
== Errors ==
  
{{code|GL_INVALID_VALUE}} is generated if ''program'' is not a value generated by OpenGL.
+
{{code|GL_INVALID_VALUE}} is generated if {{param|program}} is not a value generated by OpenGL.
  
{{code|GL_INVALID_OPERATION}} is generated if ''program'' does not refer to a program object.
+
{{code|GL_INVALID_OPERATION}} is generated if {{param|program}} does not refer to a program object.
  
{{code|GL_INVALID_OPERATION}} is generated if ''pname'' is {{code|GL_GEOMETRY_VERTICES_OUT}}, {{code|GL_GEOMETRY_INPUT_TYPE}}, or {{code|GL_GEOMETRY_OUTPUT_TYPE}}, and ''program'' does not contain a geometry shader.
+
{{code|GL_INVALID_OPERATION}} is generated if {{param|pname}} is {{code|GL_GEOMETRY_VERTICES_OUT}}, {{code|GL_GEOMETRY_INPUT_TYPE}}, or {{code|GL_GEOMETRY_OUTPUT_TYPE}}, and {{param|program}} does not contain a geometry shader.
  
{{code|GL_INVALID_ENUM}} is generated if ''pname'' is not an accepted value.
+
{{code|GL_INVALID_ENUM}} is generated if {{param|pname}} is not an accepted value.
  
 
== Associated Gets ==
 
== Associated Gets ==
  
[[GLAPI/glGetActiveAttrib|glGetActiveAttrib]] with argument ''program''
+
{{apifunc|glGetActiveAttrib}} with argument {{param|program}}
  
[[GLAPI/glGetActiveUniform|glGetActiveUniform]] with argument ''program''
+
{{apifunc|glGetActiveUniform}} with argument {{param|program}}
  
[[GLAPI/glGetAttachedShaders|glGetAttachedShaders]] with argument ''program''
+
{{apifunc|glGetAttachedShaders}} with argument {{param|program}}
  
[[GLAPI/glGetProgramInfoLog|glGetProgramInfoLog]] with argument ''program''
+
{{apifunc|glGetProgramInfoLog}} with argument {{param|program}}
  
[[GLAPI/glIsProgram|glIsProgram]]''''
+
{{apifunc|glIsProgram}}{{param|}}
  
 
== See Also ==
 
== See Also ==
  
[[GLAPI/glAttachShader|glAttachShader]], [[GLAPI/glCreateProgram|glCreateProgram]], [[GLAPI/glDeleteProgram|glDeleteProgram]], [[GLAPI/glGetShader|glGetShader]], [[GLAPI/glLinkProgram|glLinkProgram]], [[GLAPI/glValidateProgram|glValidateProgram]]
+
{{apifunc|glAttachShader}}, {{apifunc|glCreateProgram}}, {{apifunc|glDeleteProgram}}, {{apifunc|glGetShader}}, {{apifunc|glLinkProgram}}, {{apifunc|glValidateProgram}}
  
 
== Copyright ==
 
== Copyright ==

Revision as of 01:20, 29 April 2012

glGetProgramiv
Core in version 4.6
Core since version 2.0

glGetProgramiv: Returns a parameter from a program object

Function Definition

 void glGetProgramiv(GLuint program​, GLenum pname​, GLint *params​);
program
Specifies the program object to be queried.
pname
Specifies the object parameter. Accepted symbolic names are GL_DELETE_STATUS, GL_LINK_STATUS, GL_VALIDATE_STATUS, GL_INFO_LOG_LENGTH, GL_ATTACHED_SHADERS, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ACTIVE_UNIFORM_BLOCKS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_PROGRAM_BINARY_LENGTH, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, and GL_GEOMETRY_OUTPUT_TYPE.
params
Returns the requested object parameter.

Description

glGetProgram returns in params​ the value of a parameter for a specific program object. The following parameters are defined:

GL_DELETE_STATUS

params​ returns GL_TRUE if program​ is currently flagged for deletion, and GL_FALSE otherwise.

GL_LINK_STATUS

params​ returns GL_TRUE if the last link operation on program​ was successful, and GL_FALSE otherwise.

GL_VALIDATE_STATUS

params​ returns GL_TRUE or if the last validation operation on program​ was successful, and GL_FALSE otherwise.

GL_INFO_LOG_LENGTH

params​ returns the number of characters in the information log for program​ including the null termination character (i.e., the size of the character buffer required to store the information log). If program​ has no information log, a value of 0 is returned.

GL_ATTACHED_SHADERS

params​ returns the number of shader objects attached to program​.

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

params​ returns the number of active attribute atomic counter buffers used by program​.

GL_ACTIVE_ATTRIBUTES

params​ returns the number of active attribute variables for program​.

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

params​ returns the length of the longest active attribute name for program​, including the null termination character (i.e., the size of the character buffer required to store the longest attribute name). If no active attributes exist, 0 is returned.

GL_ACTIVE_UNIFORMS

params​ returns the number of active uniform variables for program​.

GL_ACTIVE_UNIFORM_MAX_LENGTH

params​ returns the length of the longest active uniform variable name for program​, including the null termination character (i.e., the size of the character buffer required to store the longest uniform variable name). If no active uniform variables exist, 0 is returned.

GL_PROGRAM_BINARY_LENGTH

params​ returns the length of the program binary, in bytes that will be returned by a call to glGetProgramBinary. When a progam's GL_LINK_STATUS is GL_FALSE, its program binary length is zero.

GL_TRANSFORM_FEEDBACK_BUFFER_MODE

params​ returns a symbolic constant indicating the buffer mode used when transform feedback is active. This may be GL_SEPARATE_ATTRIBS or GL_INTERLEAVED_ATTRIBS.

GL_TRANSFORM_FEEDBACK_VARYINGS

params​ returns the number of varying variables to capture in transform feedback mode for the program.

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

params​ returns the length of the longest variable name to be used for transform feedback, including the null-terminator.

GL_GEOMETRY_VERTICES_OUT

params​ returns the maximum number of vertices that the geometry shader in program​ will output.

GL_GEOMETRY_INPUT_TYPE

params​ returns a symbolic constant indicating the primitive type accepted as input to the geometry shader contained in program​.

GL_GEOMETRY_OUTPUT_TYPE

params​ returns a symbolic constant indicating the primitive type that will be output by the geometry shader contained in program​.

Notes

GL_ACTIVE_UNIFORM_BLOCKS and GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH are available only if the GL version 3.1 or greater.

GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE and GL_GEOMETRY_OUTPUT_TYPE are accepted only if the GL version is 3.2 or greater.

If an error is generated, no change is made to the contents of params​.

Errors

GL_INVALID_VALUE is generated if program​ is not a value generated by OpenGL.

GL_INVALID_OPERATION is generated if program​ does not refer to a program object.

GL_INVALID_OPERATION is generated if pname​ is GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, or GL_GEOMETRY_OUTPUT_TYPE, and program​ does not contain a geometry shader.

GL_INVALID_ENUM is generated if pname​ is not an accepted value.

Associated Gets

glGetActiveAttrib with argument program​

glGetActiveUniform with argument program​

glGetAttachedShaders with argument program​

glGetProgramInfoLog with argument program​

glIsProgram

See Also

glAttachShader, glCreateProgram, glDeleteProgram, glGetShader, glLinkProgram, glValidateProgram

Copyright

Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.