GLAPI/glGenFramebuffers

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Revision as of 07:22, 26 February 2012 by AlfonsesCategoryBot (talk | contribs) (Renaming category: 'GL 4 API Framebuffer Objects' to 'Core API Ref Framebuffer Objects'.)
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glGenFramebuffers
Core in version 4.6
Core since version 3.0

glGenFramebuffers: generate framebuffer object names

Function Definition

 void glGenFramebuffers(GLsizei n, GLuint *ids);
n
Specifies the number of framebuffer object names to generate.
ids
Specifies an array in which the generated framebuffer object names are stored.

Description

glGenFramebuffers returns n framebuffer object names in ids. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenFramebuffers.

Framebuffer object names returned by a call to glGenFramebuffers are not returned by subsequent calls, unless they are first deleted with glDeleteFramebuffers.

The names returned in ids are marked as used, for the purposes of glGenFramebuffers only, but they acquire state and type only when they are first bound.

Errors

GL_INVALID_VALUE is generated if n is negative.

See Also

glBindFramebuffer, glDeleteFramebuffers

Copyright

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.