Difference between revisions of "GLAPI/glFrontFace"

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== Function Definition ==
 
== Function Definition ==
  
   void '''glFrontFace'''(GLenum ''mode'');
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   void '''glFrontFace'''(GLenum {{param|mode}});
  
 
; mode
 
; mode
: Specifies the orientation of front-facing polygons. {{code|GL_CW}} and {{code|GL_CCW}} are accepted. The initial value is {{code|GL_CCW}}.
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: Specifies the orientation of front-facing polygons. {{enum|GL_CW}} and {{enum|GL_CCW}} are accepted. The initial value is {{enum|GL_CCW}}.
  
 
== Description ==
 
== Description ==
  
In a scene composed entirely of opaque closed surfaces, back-facing polygons are never visible. Eliminating these invisible polygons has the obvious benefit of speeding up the rendering of the image. To enable and disable elimination of back-facing polygons, call [[GLAPI/glEnable|glEnable]] and [[GLAPI/glDisable|glDisable]] with argument {{code|GL_CULL_FACE}}.
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In a scene composed entirely of opaque closed surfaces, back-facing polygons are never visible. Eliminating these invisible polygons has the obvious benefit of speeding up the rendering of the image. To enable and disable elimination of back-facing polygons, call {{apifunc|glEnable}} and {{apifunc|glDisable}} with argument {{enum|GL_CULL_FACE}}.
  
The projection of a polygon to window coordinates is said to have clockwise winding if an imaginary object following the path from its first vertex, its second vertex, and so on, to its last vertex, and finally back to its first vertex, moves in a clockwise direction about the interior of the polygon. The polygon's winding is said to be counterclockwise if the imaginary object following the same path moves in a counterclockwise direction about the interior of the polygon. '''glFrontFace''' specifies whether polygons with clockwise winding in window coordinates, or counterclockwise winding in window coordinates, are taken to be front-facing. Passing {{code|GL_CCW}} to ''mode'' selects counterclockwise polygons as front-facing; {{code|GL_CW}} selects clockwise polygons as front-facing. By default, counterclockwise polygons are taken to be front-facing.
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The projection of a polygon to window coordinates is said to have clockwise winding if an imaginary object following the path from its first vertex, its second vertex, and so on, to its last vertex, and finally back to its first vertex, moves in a clockwise direction about the interior of the polygon. The polygon's winding is said to be counterclockwise if the imaginary object following the same path moves in a counterclockwise direction about the interior of the polygon. '''glFrontFace''' specifies whether polygons with clockwise winding in window coordinates, or counterclockwise winding in window coordinates, are taken to be front-facing. Passing {{enum|GL_CCW}} to {{param|mode}} selects counterclockwise polygons as front-facing; {{enum|GL_CW}} selects clockwise polygons as front-facing. By default, counterclockwise polygons are taken to be front-facing.
  
 
== Errors ==
 
== Errors ==
  
{{code|GL_INVALID_ENUM}} is generated if ''mode'' is not an accepted value.
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{{enum|GL_INVALID_ENUM}} is generated if {{param|mode}} is not an accepted value.
  
 
== Associated Gets ==
 
== Associated Gets ==
  
[[GLAPI/glGet|glGet]] with argument {{code|GL_FRONT_FACE}}
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{{apifunc|glGet}} with argument {{enum|GL_FRONT_FACE}}
  
 
== See Also ==
 
== See Also ==
  
[[GLAPI/glCullFace|glCullFace]],
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{{apifunc|glCullFace}}
  
 
== Copyright ==
 
== Copyright ==
  
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].
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Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt LicenseRef-FreeB].
  
[[Category:API Reference 4|FrontFace]]
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[[Category:Core API Ref Rasterization|FrontFace]]
[[Category:GL 4 API Rasterization|FrontFace]]
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[[Category:Core API Reference|FrontFace]]

Latest revision as of 22:01, 5 February 2021

glFrontFace
Core in version 4.6
Core since version 1.0

glFrontFace: define front- and back-facing polygons

Function Definition

 void glFrontFace(GLenum mode​);
mode
Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW.

Description

In a scene composed entirely of opaque closed surfaces, back-facing polygons are never visible. Eliminating these invisible polygons has the obvious benefit of speeding up the rendering of the image. To enable and disable elimination of back-facing polygons, call glEnable and glDisable with argument GL_CULL_FACE.

The projection of a polygon to window coordinates is said to have clockwise winding if an imaginary object following the path from its first vertex, its second vertex, and so on, to its last vertex, and finally back to its first vertex, moves in a clockwise direction about the interior of the polygon. The polygon's winding is said to be counterclockwise if the imaginary object following the same path moves in a counterclockwise direction about the interior of the polygon. glFrontFace specifies whether polygons with clockwise winding in window coordinates, or counterclockwise winding in window coordinates, are taken to be front-facing. Passing GL_CCW to mode​ selects counterclockwise polygons as front-facing; GL_CW selects clockwise polygons as front-facing. By default, counterclockwise polygons are taken to be front-facing.

Errors

GL_INVALID_ENUM is generated if mode​ is not an accepted value.

Associated Gets

glGet with argument GL_FRONT_FACE

See Also

glCullFace

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.