GLAPI/glEnableVertexAttribArray: Difference between revisions

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== Function Definition ==
== Function Definition ==


   void '''glEnableVertexAttribArray'''(GLuint ''index'');
   void '''glEnableVertexAttribArray'''(GLuint {{param|index}});
   void '''glDisableVertexAttribArray'''(GLuint ''index'');
   void '''glDisableVertexAttribArray'''(GLuint {{param|index}});


; index
; index
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== Description ==
== Description ==


'''glEnableVertexAttribArray''' enables the generic vertex attribute array specified by ''index''. '''glDisableVertexAttribArray''' disables the generic vertex attribute array specified by ''index''. By default, all client-side capabilities are disabled, including all generic vertex attribute arrays. If enabled, the values in the generic vertex attribute array will be accessed and used for rendering when calls are made to vertex array commands such as [[GLAPI/glDrawArrays|glDrawArrays]], [[GLAPI/glDrawElements|glDrawElements]], [[GLAPI/glDrawRangeElements|glDrawRangeElements]], [[GLAPI/glMultiDrawElements|glMultiDrawElements]], or [[GLAPI/glMultiDrawArrays|glMultiDrawArrays]].
'''glEnableVertexAttribArray''' enables the generic vertex attribute array specified by {{param|index}}. '''glDisableVertexAttribArray''' disables the generic vertex attribute array specified by {{param|index}}. By default, all client-side capabilities are disabled, including all generic vertex attribute arrays. If enabled, the values in the generic vertex attribute array will be accessed and used for rendering when calls are made to vertex array commands such as {{apifunc|glDrawArrays}}, {{apifunc|glDrawElements}}, {{apifunc|glDrawRangeElements}}, {{apifunc|glMultiDrawElements}}, or {{apifunc|glMultiDrawArrays}}.


== Errors ==
== Errors ==


{{code|GL_INVALID_VALUE}} is generated if ''index'' is greater than or equal to {{code|GL_MAX_VERTEX_ATTRIBS}}.
{{enum|GL_INVALID_VALUE}} is generated if {{param|index}} is greater than or equal to {{enum|GL_MAX_VERTEX_ATTRIBS}}.
 
{{enum|GL_INVALID_OPERATION}} is generated if no vertex array object is bound.


== Associated Gets ==
== Associated Gets ==


[[GLAPI/glGet|glGet]] with argument {{code|GL_MAX_VERTEX_ATTRIBS}}
{{apifunc|glGet}} with argument {{enum|GL_MAX_VERTEX_ATTRIBS}}


[[GLAPI/glGetVertexAttrib|glGetVertexAttrib]] with arguments ''index'' and {{code|GL_VERTEX_ATTRIB_ARRAY_ENABLED}}''''
{{apifunc|glGetVertexAttrib}} with arguments {{param|index}} and {{enum|GL_VERTEX_ATTRIB_ARRAY_ENABLED}}{{param|}}


[[GLAPI/glGetVertexAttribPointerv|glGetVertexAttribPointerv]] with arguments ''index'' and {{code|GL_VERTEX_ATTRIB_ARRAY_POINTER}}
{{apifunc|glGetVertexAttribPointerv}} with arguments {{param|index}} and {{enum|GL_VERTEX_ATTRIB_ARRAY_POINTER}}


== See Also ==
== See Also ==


[[GLAPI/glBindAttribLocation|glBindAttribLocation]], [[GLAPI/glDrawArrays|glDrawArrays]], [[GLAPI/glDrawElements|glDrawElements]], [[GLAPI/glDrawRangeElements|glDrawRangeElements]], [[GLAPI/glMultiDrawElements|glMultiDrawElements]], [[GLAPI/glVertexAttrib|glVertexAttrib]], [[GLAPI/glVertexAttribPointer|glVertexAttribPointer]]
{{apifunc|glBindVertexArray}}, {{apifunc|glBindAttribLocation}}, {{apifunc|glVertexAttribPointer}}, {{apifunc|glVertexAttribDivisor}}, {{apifunc|glVertexAttribFormat}}, {{apifunc|glVertexAttribBinding}}


== Copyright ==
== Copyright ==
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Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. [http://opencontent.org/openpub/ http://opencontent.org/openpub/].


[[Category:API Reference 4|EnableVertexAttribArray]]
[[Category:Core API Ref Vertex Arrays|EnableVertexAttribArray]]
[[Category:Core API Ref Vertex Arrays|EnableVertexAttribArray]]
[[Category:Core API Reference|EnableVertexAttribArray]]
[[Category:Vertex Array Object API State Functions|EnableVertexAttribArray]]

Latest revision as of 09:57, 15 August 2013

glEnableVertexAttribArray, glDisableVertexAttribArray
Core in version 4.6
Core since version 2.0

glEnableVertexAttribArray, glDisableVertexAttribArray: Enable or disable a generic vertex attribute array

Function Definition

 void glEnableVertexAttribArray(GLuint index​);
 void glDisableVertexAttribArray(GLuint index​);
index
Specifies the index of the generic vertex attribute to be enabled or disabled.

Description

glEnableVertexAttribArray enables the generic vertex attribute array specified by index​. glDisableVertexAttribArray disables the generic vertex attribute array specified by index​. By default, all client-side capabilities are disabled, including all generic vertex attribute arrays. If enabled, the values in the generic vertex attribute array will be accessed and used for rendering when calls are made to vertex array commands such as glDrawArrays, glDrawElements, glDrawRangeElements, glMultiDrawElements, or glMultiDrawArrays.

Errors

GL_INVALID_VALUE is generated if index​ is greater than or equal to GL_MAX_VERTEX_ATTRIBS.

GL_INVALID_OPERATION is generated if no vertex array object is bound.

Associated Gets

glGet with argument GL_MAX_VERTEX_ATTRIBS

glGetVertexAttrib with arguments index​ and GL_VERTEX_ATTRIB_ARRAY_ENABLED

glGetVertexAttribPointerv with arguments index​ and GL_VERTEX_ATTRIB_ARRAY_POINTER

See Also

glBindVertexArray, glBindAttribLocation, glVertexAttribPointer, glVertexAttribDivisor, glVertexAttribFormat, glVertexAttribBinding

Copyright

Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.