GLAPI/glDrawElementsIndirect: Difference between revisions
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: Specifies the type of data in the buffer bound to the {{enum|GL_ELEMENT_ARRAY_BUFFER}} binding. | : Specifies the type of data in the buffer bound to the {{enum|GL_ELEMENT_ARRAY_BUFFER}} binding. | ||
; indirect | ; indirect | ||
: Specifies the | : Specifies a byte offset (cast to a pointer type) into the buffer bound to {{enum|GL_DRAW_INDIRECT_BUFFER}}, which designates the starting point of the structure containing the draw parameters. | ||
== Description == | == Description == | ||
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} DrawElementsIndirectCommand; | } DrawElementsIndirectCommand; | ||
</source> | </source> | ||
'''glDrawElementsIndirect''' is equivalent to: | '''glDrawElementsIndirect''' is equivalent to: | ||
<source lang="cpp"> | <source lang="cpp"> | ||
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</source> | </source> | ||
If a buffer is bound to the {{enum|GL_DRAW_INDIRECT_BUFFER}} binding at the time of a call to | If a buffer is bound to the {{enum|GL_DRAW_INDIRECT_BUFFER}} binding at the time of a call to | ||
{{param|indirect}} is interpreted as an offset, in basic machine units, into the buffer bound to {{enum|GL_DRAW_INDIRECT_BUFFER}} at the time of the call. That buffer and the parameter data stored there is read from the buffer and executed. If no buffer is bound to the {{enum|GL_ELEMENT_ARRAY_BUFFER}} binding, an error will be generated. | |||
The results of the operation are undefined if the {{code|reservedMustBeZero}} member of the parameter structure is non-zero. However, no error is generated in this case. | The results of the operation are undefined if the {{code|reservedMustBeZero}} member of the parameter structure is non-zero. However, no error is generated in this case. | ||
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{{enum|GL_INVALID_OPERATION}} is generated if no buffer is bound to the {{enum|GL_ELEMENT_ARRAY_BUFFER}} binding, or if such a buffer's data store is currently mapped. | {{enum|GL_INVALID_OPERATION}} is generated if no buffer is bound to the {{enum|GL_ELEMENT_ARRAY_BUFFER}} binding, or if such a buffer's data store is currently mapped. | ||
{{enum|GL_INVALID_OPERATION}} is generated if buffer object zero is bound to {{enum|GL_DRAW_INDIRECT_BUFFER}} binding and the buffer object's data store is currently mapped. | |||
{{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or to the {{enum|GL_DRAW_INDIRECT_BUFFER}} binding and the buffer object's data store is currently mapped. | {{enum|GL_INVALID_OPERATION}} is generated if a non-zero buffer object name is bound to an enabled array or to the {{enum|GL_DRAW_INDIRECT_BUFFER}} binding and the buffer object's data store is currently mapped. |
Revision as of 04:24, 31 July 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 4.0 | |
Core ARB extension | ARB_draw_indirect |
glDrawElementsIndirect: render indexed primitives from array data, taking parameters from memory
Function Definition
void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
- mode
- Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted.
- type
- Specifies the type of data in the buffer bound to the GL_ELEMENT_ARRAY_BUFFER binding.
- indirect
- Specifies a byte offset (cast to a pointer type) into the buffer bound to GL_DRAW_INDIRECT_BUFFER, which designates the starting point of the structure containing the draw parameters.
Description
glDrawElementsIndirect specifies multiple indexed geometric primitives with very few subroutine calls. glDrawElementsIndirect behaves similarly to glDrawElementsInstancedBaseVertexBaseInstance, execpt that the parameters to glDrawElementsInstancedBaseVertexBaseInstance are stored in memory at the address given by indirect.
The parameters addressed by indirect are packed into a structure that takes the form (in C):
typedef struct {
uint count;
uint primCount;
uint firstIndex;
uint baseVertex;
uint baseInstance;
} DrawElementsIndirectCommand;
glDrawElementsIndirect is equivalent to:
void glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect)
{
const DrawElementsIndirectCommand *cmd = (const DrawElementsIndirectCommand *)indirect;
glDrawElementsInstancedBaseVertexBaseInstance(mode,
cmd->count,
type,
cmd->firstIndex * size-of-type,
cmd->primCount,
cmd->baseVertex,
cmd->baseInstance);
}
If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time of a call to
indirect is interpreted as an offset, in basic machine units, into the buffer bound to GL_DRAW_INDIRECT_BUFFER at the time of the call. That buffer and the parameter data stored there is read from the buffer and executed. If no buffer is bound to the GL_ELEMENT_ARRAY_BUFFER binding, an error will be generated.
The results of the operation are undefined if the reservedMustBeZero member of the parameter structure is non-zero. However, no error is generated in this case.
Vertex attributes that are modified by glDrawElementsIndirect have an unspecified value after glDrawElementsIndirect returns. Attributes that aren't modified remain well defined.
Notes
The baseInstance member of the DrawElementsIndirectCommand structure is defined only if the GL version is 4.2 or greater. For versions of the GL less than 4.2, this parameter is present but is reserved and should be set to zero. On earlier versions of the GL, behavior is undefined if it is non-zero.
Errors
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if no buffer is bound to the GL_ELEMENT_ARRAY_BUFFER binding, or if such a buffer's data store is currently mapped.
GL_INVALID_OPERATION is generated if buffer object zero is bound to GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or to the GL_DRAW_INDIRECT_BUFFER binding and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if mode is GL_PATCHES and no tessellation control shader is active.
See Also
glBindVertexArray, glDrawArraysIndirect, glDrawElements, glDrawElementsBaseVertex, glDrawElementsInstanced, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertexBaseInstance, glDrawRangeElements, glDrawRangeElementsBaseVertex, glMultiDrawElements, glMultiDrawElementsBaseVertex, glMultiDrawElementsIndirect
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.