Difference between revisions of "GLAPI/glDeleteTextures"

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[[Category:Core API Reference|DeleteTextures]]
[[Category:Core API Reference|DeleteTextures]]
[[Category:Core API Ref Texturing|DeleteTextures]]
[[Category:Core API Ref Texturing|DeleteTextures]]
[[Category:Texture Object API State Functions|DeleteTextures]]

Revision as of 09:57, 15 August 2013

Core in version 4.6
Core since version 1.1

glDeleteTextures: delete named textures

Function Definition

 void glDeleteTextures(GLsizei n​, const GLuint * textures​);
Specifies the number of textures to be deleted.
Specifies an array of textures to be deleted.


glDeleteTextures deletes n​ textures named by the elements of the array textures​. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.


GL_INVALID_VALUE is generated if n​ is negative.

Associated Gets


See Also

glBindTexture, glGenTextures, glIsTexture


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