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Core in version 4.6
Core since version 3.0

glDeleteRenderbuffers: delete renderbuffer objects

Function Definition

 void glDeleteRenderbuffers(GLsizei n​, GLuint *renderbuffers​);
Specifies the number of renderbuffer objects to be deleted.
A pointer to an array containing n​ renderbuffer objects to be deleted.


glDeleteRenderbuffers deletes the n​ renderbuffer objects whose names are stored in the array addressed by renderbuffers​. The name zero is reserved by the GL and is silently ignored, should it occur in renderbuffers​, as are other unused names. Once a renderbuffer object is deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is deleted, it is as though glBindRenderbuffer had been executed with a target​ of GL_RENDERBUFFER and a name​ of zero.


GL_INVALID_VALUE is generated if n​ is negative.

See Also

glGenRenderbuffers, glIsRenderbuffer, glBindRenderbuffer


Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.