GLAPI/glDeleteProgramPipelines: Difference between revisions

From OpenGL Wiki
Jump to navigation Jump to search
m (Bot: Adding better formatting.)
m (Bot: Adding better formatting.)
Line 26: Line 26:
== See Also ==
== See Also ==

{{apifunc|glGenProgramPipelines}}, {{apifunc|glBindProgramPipeline}}, {{apifunc|glIsProgramPipeline}}, {{apifunc|glUseProgramStages}}, {{apifunc|glUseProgram}}
{{apifunc|glGenProgramPipelines}}, {{apifunc|glBindProgramPipeline}}, {{apifunc|glIsProgramPipeline}}, {{apifunc|glUseProgramStages}}

== Copyright ==
== Copyright ==

Latest revision as of 19:33, 27 September 2012

Core in version 4.6
Core since version 4.1
Core ARB extension ARB_separate_shader_objects

glDeleteProgramPipelines: delete program pipeline objects

Function Definition

 void glDeleteProgramPipelines(GLsizei n​, const GLuint *pipelines​);
Specifies the number of program pipeline objects to delete.
Specifies an array of names of program pipeline objects to delete.


glDeleteProgramPipelines deletes the n​ program pipeline objects whose names are stored in the array pipelines​. Unused names in pipelines​ are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes current.

Associated Gets


See Also

glGenProgramPipelines, glBindProgramPipeline, glIsProgramPipeline, glUseProgramStages


Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.