|Core in version||4.6|
|Core since version||1.5|
glDeleteBuffers: delete named buffer objects
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
- Specifies the number of buffer objects to be deleted.
- Specifies an array of buffer objects to be deleted.
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse by glGenBuffers.
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.
GL_INVALID_VALUE is generated if n is negative.
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