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Core in version 4.6
Core since version 1.5

glDeleteBuffers: delete named buffer objects

Function Definition

 void glDeleteBuffers(GLsizei n, const GLuint * buffers);
Specifies the number of buffer objects to be deleted.
Specifies an array of buffer objects to be deleted.


glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.


GL_INVALID_VALUE is generated if n is negative.

Associated Gets


See Also

glBindBuffer, glGenBuffers, glGet


Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.