|Core in version||4.6|
|Core since version||1.5|
glDeleteBuffers: delete named buffer objects
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
- Specifies the number of buffer objects to be deleted.
- Specifies an array of buffer objects to be deleted.
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).
glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.
If any portion of a buffer object being deleted is mapped in the current context or any context current to another thread, it is as though glUnmapBuffer is executed in each such context prior to deleting the data store of the buffer.
GL_INVALID_VALUE is generated if n is negative.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.