GLAPI/glDeleteBuffers: Difference between revisions

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(→‎Description: Deletion correction.)
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== Description ==
== Description ==


'''glDeleteBuffers''' deletes {{param|n}} buffer objects named by the elements of the array {{param|buffers}}. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by {{apifunc|glGenBuffers}}). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).
'''glDeleteBuffers''' deletes {{param|n}} buffer objects named by the elements of the array {{param|buffers}}. After a buffer object is deleted, it has no contents, and its name is free for reuse by {{apifunc|glGenBuffers}}.


'''glDeleteBuffers''' silently ignores 0's and names that do not correspond to existing buffer objects.
'''glDeleteBuffers''' silently ignores 0's and names that do not correspond to existing buffer objects.

Revision as of 16:25, 11 January 2013

glDeleteBuffers
Core in version 4.6
Core since version 1.5

glDeleteBuffers: delete named buffer objects

Function Definition

 void glDeleteBuffers(GLsizei n​, const GLuint * buffers​);
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.

Description

glDeleteBuffers deletes n​ buffer objects named by the elements of the array buffers​. After a buffer object is deleted, it has no contents, and its name is free for reuse by glGenBuffers.

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.

Errors

GL_INVALID_VALUE is generated if n​ is negative.

Associated Gets

glIsBuffer

See Also

glBindBuffer, glGenBuffers, glIsBuffer

Copyright

Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.