Difference between revisions of "GLAPI/glDeleteBuffers"

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== See Also ==
== See Also ==
{{apifunc|glBindBuffer}}, {{apifunc|glGenBuffers}}, {{apifunc|glGet}}
{{apifunc|glBindBuffer}}, {{apifunc|glGenBuffers}}, {{apifunc|glIsBuffer}}
== Copyright ==
== Copyright ==

Revision as of 14:36, 6 September 2012

Core in version 4.6
Core since version 1.5

glDeleteBuffers: delete named buffer objects

Function Definition

 void glDeleteBuffers(GLsizei n​, const GLuint * buffers​);
Specifies the number of buffer objects to be deleted.
Specifies an array of buffer objects to be deleted.


glDeleteBuffers deletes n​ buffer objects named by the elements of the array buffers​. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.


GL_INVALID_VALUE is generated if n​ is negative.

Associated Gets


See Also

glBindBuffer, glGenBuffers, glIsBuffer


Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.