Difference between revisions of "GLAPI/glBlendColor"

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(Blend color isn't clamped.)
 
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== Copyright ==
 
== Copyright ==
  
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].
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Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [https://khronos.org/registry/OpenGL-Refpages/LICENSES/LicenseRef-FreeB.txt LicenseRef-FreeB].
  
 
[[Category:Core API Ref Post Fragment Shader Operations|BlendColor]]
 
[[Category:Core API Ref Post Fragment Shader Operations|BlendColor]]
 
[[Category:Core API Reference|BlendColor]]
 
[[Category:Core API Reference|BlendColor]]

Latest revision as of 21:27, 5 February 2021

glBlendColor
Core in version 4.6
Core since version 1.0

glBlendColor: set the blend color

Function Definition

 void glBlendColor(GLfloat red​, GLfloat green​, GLfloat blue​, GLfloat alpha​);
red, green, blue, alpha
specify the components of GL_BLEND_COLOR

Description

The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).

Notes

The type of the red​, green​, blue​, and alpha​ parameters was changed from GLclampf to GLfloat. This change is transparent to user code.

Associated Gets

glGet with an argument of GL_BLEND_COLOR

See Also

glBlendFuncSeparate, glBlendEquationSeparate

Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see LicenseRef-FreeB.