Difference between revisions of "GLAPI/glBeginTransformFeedback"
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{{infobox feature | {{infobox feature | ||
− | | name = glBeginTransformFeedback | + | | name = glBeginTransformFeedback, glEndTransformFeedback |
| core = 3.0 | | core = 3.0 | ||
}} | }} | ||
− | '''glBeginTransformFeedback:''' start transform feedback operation | + | '''glBeginTransformFeedback:''' start transform feedback operation. '''glEndTransformFeedback:''' ends transform feedback operation. |
== Function Definition == | == Function Definition == | ||
− | void '''glBeginTransformFeedback'''(GLenum '' | + | void '''glBeginTransformFeedback'''(GLenum {{param|primitiveMode}}); |
+ | void '''glEndTransformFeedback'''({{param|void}}); | ||
; primitiveMode | ; primitiveMode | ||
: Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. | : Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. | ||
− | |||
− | |||
− | |||
− | |||
== Description == | == Description == | ||
− | Transform feedback mode captures the values of varying variables written by the vertex shader (or, if active, the geometry shader). Transform feedback is said to be active after a call to '''glBeginTransformFeedback''' until a subsequent call to | + | Transform feedback mode captures the values of varying variables written by the vertex shader (or, if active, the geometry shader). Transform feedback is said to be active after a call to '''glBeginTransformFeedback''' until a subsequent call to {{apifunc|glEndTransformFeedback}}. Transform feedback commands must be paired. |
− | If no geometry shader is present, while transform feedback is active the | + | If no geometry shader is present, while transform feedback is active the {{param|mode}} parameter to {{apifunc|glDrawArrays}} must match those specified in the following table: |
− | {| | + | {| class="wikitable" |
− | | | + | |- |
− | ! '''Transform Feedback | + | ! '''Transform Feedback {{param|primitiveMode}}''' |
− | ! '''Allowed Render Primitive | + | ! '''Allowed Render Primitive {{param|modes}}''' |
− | | | + | |- |
− | | {{ | + | | {{enum|GL_POINTS}} |
− | | {{ | + | | {{enum|GL_POINTS}} |
− | | | + | |- |
− | | {{ | + | | {{enum|GL_LINES}} |
− | | {{ | + | | {{enum|GL_LINES}}, {{enum|GL_LINE_LOOP}}, {{enum|GL_LINE_STRIP}}, {{enum|GL_LINES_ADJACENCY}}, {{enum|GL_LINE_STRIP_ADJACENCY}} |
− | | | + | |- |
− | | {{ | + | | {{enum|GL_TRIANGLES}} |
− | | {{ | + | | {{enum|GL_TRIANGLES}}, {{enum|GL_TRIANGLE_STRIP}}, {{enum|GL_TRIANGLE_FAN}}, {{enum|GL_TRIANGLES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}} |
|} | |} | ||
If a geometry shader is present, the output primitive type from the geometry shader must match those provided in the following table: | If a geometry shader is present, the output primitive type from the geometry shader must match those provided in the following table: | ||
− | {| | + | {| class="wikitable" |
− | | | + | |- |
− | ! '''Transform Feedback | + | ! '''Transform Feedback {{param|primitiveMode}}''' |
! '''Allowed Geometry Shader Output Primitive Type''' | ! '''Allowed Geometry Shader Output Primitive Type''' | ||
− | | | + | |- |
− | | {{ | + | | {{enum|GL_POINTS}} |
| {{code|points}} | | {{code|points}} | ||
− | | | + | |- |
− | | {{ | + | | {{enum|GL_LINES}} |
| {{code|line_strip}} | | {{code|line_strip}} | ||
− | | | + | |- |
− | | {{ | + | | {{enum|GL_TRIANGLES}} |
| {{code|triangle_strip}} | | {{code|triangle_strip}} | ||
|} | |} | ||
+ | == Notes == | ||
+ | Geometry shaders, and the {{enum|GL_TRIANGLES_ADJACENCY}}, {{enum|GL_TRIANGLE_STRIP_ADJACENCY}}, {{enum|GL_LINES_ADJACENCY}} and {{enum|GL_LINE_STRIP_ADJACENCY}} primtive modes are available only if the GL version is 3.2 or greater. | ||
− | == | + | == Errors == |
− | + | {{enum|GL_INVALID_OPERATION}} is generated if '''glBeginTransformFeedback''' is executed while transform feedback is active. | |
− | + | {{enum|GL_INVALID_OPERATION}} is generated if '''glEndTransformFeedback''' is executed while transform feedback is not active. | |
− | {{ | + | {{enum|GL_INVALID_OPERATION}} is generated by all rendering functions if no geometry shader is present, transform feedback is active and {{param|mode}} is not one of the allowed modes. |
− | {{ | + | {{enum|GL_INVALID_OPERATION}} is generated by all rendering functions if a geometry shader is present, transform feedback is active and the output primitive type of the geometry shader does not match the transform feedback {{param|primitiveMode}}. |
− | {{ | + | {{enum|GL_INVALID_OPERATION}} is generated by '''glEndTransformFeedback''' if any binding point used in transform feedback mode does not have a buffer object bound. |
− | {{ | + | {{enum|GL_INVALID_OPERATION}} is generated by '''glEndTransformFeedback''' if no binding points would be used, either because no program object is active of because the active program object has specified no varying variables to record. |
− | + | == See Also == | |
− | {{ | + | {{apifunc|glBindTransformFeedback}}, {{apifunc|glPauseTransformFeedback}}, {{apifunc|glResumeTransformFeedback}} |
== Copyright == | == Copyright == | ||
Line 81: | Line 80: | ||
[[Category:Core API Ref Transform Feedback|BeginTransformFeedback]] | [[Category:Core API Ref Transform Feedback|BeginTransformFeedback]] | ||
[[Category:Core API Reference|BeginTransformFeedback]] | [[Category:Core API Reference|BeginTransformFeedback]] | ||
+ | [[Category:Transform Feedback Object API State Functions|BeginTransformFeedback]] |
Latest revision as of 09:47, 15 August 2013
Core in version | 4.6 | |
---|---|---|
Core since version | 3.0 |
glBeginTransformFeedback: start transform feedback operation. glEndTransformFeedback: ends transform feedback operation.
Function Definition
void glBeginTransformFeedback(GLenum primitiveMode); void glEndTransformFeedback(void);
- primitiveMode
- Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.
Description
Transform feedback mode captures the values of varying variables written by the vertex shader (or, if active, the geometry shader). Transform feedback is said to be active after a call to glBeginTransformFeedback until a subsequent call to glEndTransformFeedback. Transform feedback commands must be paired.
If no geometry shader is present, while transform feedback is active the mode parameter to glDrawArrays must match those specified in the following table:
Transform Feedback primitiveMode | Allowed Render Primitive modes |
---|---|
GL_POINTS | GL_POINTS |
GL_LINES | GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY |
GL_TRIANGLES | GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY |
If a geometry shader is present, the output primitive type from the geometry shader must match those provided in the following table:
Transform Feedback primitiveMode | Allowed Geometry Shader Output Primitive Type |
---|---|
GL_POINTS | points |
GL_LINES | line_strip |
GL_TRIANGLES | triangle_strip |
Notes
Geometry shaders, and the GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY, GL_LINES_ADJACENCY and GL_LINE_STRIP_ADJACENCY primtive modes are available only if the GL version is 3.2 or greater.
Errors
GL_INVALID_OPERATION is generated if glBeginTransformFeedback is executed while transform feedback is active.
GL_INVALID_OPERATION is generated if glEndTransformFeedback is executed while transform feedback is not active.
GL_INVALID_OPERATION is generated by all rendering functions if no geometry shader is present, transform feedback is active and mode is not one of the allowed modes.
GL_INVALID_OPERATION is generated by all rendering functions if a geometry shader is present, transform feedback is active and the output primitive type of the geometry shader does not match the transform feedback primitiveMode.
GL_INVALID_OPERATION is generated by glEndTransformFeedback if any binding point used in transform feedback mode does not have a buffer object bound.
GL_INVALID_OPERATION is generated by glEndTransformFeedback if no binding points would be used, either because no program object is active of because the active program object has specified no varying variables to record.
See Also
glBindTransformFeedback, glPauseTransformFeedback, glResumeTransformFeedback
Copyright
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.