From OpenGL Wiki
Revision as of 09:19, 14 February 2013 by Alfonse (talk | contribs) (Stub page for framebuffers.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

A Framebuffer is a series of images that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context; and user-created framebuffers called Framebuffer Objects (FBOs). The images for default framebuffers are part of the context and usually represent a window or display device. The images for FBOs come from either Textures or Renderbuffers, and are never visible.