Floating point and mipmapping and filtering

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Revision as of 04:29, 8 August 2007 by V-man (talk | contribs)
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Some GPUs support floating point textures but don't support mipmapping or filtering.
How to detect if a GPU supports mipmapping and filtering?

If you want a simpler approach then for FP16 textures check for GL_NV_fragment_program_3 - on NVIDIA this extension is supported since GeForce 6 and this GPU can filter/blend FP16 textures.

On ATI you need to check for GL_ATI_shader_texture_lod. That's FP16 blending. As for filtering it wasn't supported on Radeon X1k and below. X2k should support it - check for geometry shaders or some other SM4.0 feature.

This information comes from <a href="http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=3;t=015278">http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=3;t=015278</a>