Fixed Function Pipeline

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Revision as of 16:20, 12 August 2011 by Zyx 2000 (talk | contribs) (Categorized)
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There are two basic ways to render. Either use a fixed function pipeline, or a shader program. The fixed function pipeline is the legacy way, while using a shader program is the new way. In OpenGL 2.1, fixed function pipeline will be used if no shader program is used. A fixed function is characterized by the use of glBegin() and glEnd().

With OpenGL 3.1 core, the fixed function pipeline has been removed from OpenGL. You may create a compatibility context to access the fixed-function pipeline again.