Difference between revisions of "FAQ/Depth Buffer"
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: There is no way that a standard-sized depth buffer will have enough precision for my astronomically large scene. What are my options? | : There is no way that a standard-sized depth buffer will have enough precision for my astronomically large scene. What are my options? | ||
; How do I turn off the zNear clipping plane? : See [http://www.opengl.org/resources/faq/technical/clipping.htm#0050 this question] in the Clipping section. | ; How do I turn off the zNear clipping plane? : See [http://www.opengl.org/resources/faq/technical/clipping.htm#0050 this question] in the Clipping section. | ||
− | + | ; An article about depth buffer precision http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html | |
[[Category:General OpenGL]] | [[Category:General OpenGL]] |
Revision as of 16:22, 12 August 2008
- Enable Depth Buffering
- How do I make depth buffering work?
- Depth Buffer and Perspective Rendering
- Depth buffering doesn't work in my perspective rendering. What's going on?
- Write Image To Depth Buffer
- How do I write a previously stored depth image to the depth buffer?
- Depth Buffer Precision
- Depth buffering seems to work, but polygons seem to bleed through polygons that are in front of them. What's going on?
- Why is my depth buffer precision so poor?
- Why is there more precision at the front of the depth buffer?
- There is no way that a standard-sized depth buffer will have enough precision for my astronomically large scene. What are my options?
- How do I turn off the zNear clipping plane?
- See this question in the Clipping section.
- An article about depth buffer precision http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html