Difference between revisions of "FAQ/Depth Buffer"
< FAQ
Jump to navigation
Jump to search
m |
|||
Line 5: | Line 5: | ||
: Why is my depth buffer precision so poor? | : Why is my depth buffer precision so poor? | ||
: Why is there more precision at the front of the depth buffer? | : Why is there more precision at the front of the depth buffer? | ||
+ | : There is no way that a standard-sized depth buffer will have enough precision for my astronomically large scene. What are my options? | ||
; How do I turn off the zNear clipping plane? : See [http://www.opengl.org/resources/faq/technical/clipping.htm#0050 this question] in the Clipping section. | ; How do I turn off the zNear clipping plane? : See [http://www.opengl.org/resources/faq/technical/clipping.htm#0050 this question] in the Clipping section. | ||
− | + | ||
[[Category:General OpenGL]] | [[Category:General OpenGL]] |
Revision as of 19:00, 30 April 2006
- Enable Depth Buffering
- How do I make depth buffering work?
- Depth Buffer and Perspective Rendering
- Depth buffering doesn't work in my perspective rendering. What's going on?
- Write Image To Depth Buffer
- How do I write a previously stored depth image to the depth buffer?
- Depth Buffer Precision
- Depth buffering seems to work, but polygons seem to bleed through polygons that are in front of them. What's going on?
- Why is my depth buffer precision so poor?
- Why is there more precision at the front of the depth buffer?
- There is no way that a standard-sized depth buffer will have enough precision for my astronomically large scene. What are my options?
- How do I turn off the zNear clipping plane?
- See this question in the Clipping section.