Difference between revisions of "FAQ/Color"
< FAQ
(change layout) |
|||
Line 4: | Line 4: | ||
; [[Specify An Exact Color]] : How do I specify an exact color for a primitive? | ; [[Specify An Exact Color]] : How do I specify an exact color for a primitive? | ||
; [[Unique Color For Every Primitiv]] : How do I render each primitive in a unique color? | ; [[Unique Color For Every Primitiv]] : How do I render each primitive in a unique color? | ||
+ | ; [[ coloring a bitmap ]] : Why my bitmap is not drawn with my desired color? | ||
[[Category:General OpenGL]] | [[Category:General OpenGL]] |
Revision as of 17:57, 4 May 2006
- Reverse Color in Textur
- My texture map colors reverse blue and red, yellow and cyan, etc. What's happening?
- Render Color index in RGB window
- How do I render a color index into an RGB window or vice versa?
- Missing Colors
- The colors are almost entirely missing when I render in Microsoft Windows. What's happening?
- Specify An Exact Color
- How do I specify an exact color for a primitive?
- Unique Color For Every Primitiv
- How do I render each primitive in a unique color?
- coloring a bitmap
- Why my bitmap is not drawn with my desired color?