FAQ

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Welcome to the FAQ

What is OpenGL?

OpenGL stands for Open Graphics Library. It is an API for doing 3D graphics.
GL has gone through several versions : 1.0, 1.1, 1.2, 1.2.1, 1.3, 1.4, 1.5, 2.0, 2.1, 3.0
At each versions, extensions of interest are introduced into the core. Usually, they are all ARB extensions.

Who maintains?

GL is created at SGI. Later on, the Architectural Review Board (ARB) controlled it which is a collection of major graphics companies.
Control was transfered to Khronos, which is another collection of major graphics companies. Their website is at http://www.khronos.org and they are specially known for OpenGL ES in which the ES means Embeded System (cellphones, PDA, consoles such as the Playstation 3 (PS3)) and other Open Spec APIs. You can find the list of companies at Khronos' website.

Open Source?

No, OpenGL doesn't have any source code. GL is a specification which can be found on this website. It describes the interface the programmer uses and expected behavior. OpenGL is Open Spec. Anyone can download the spec for free.

Where can I download?

Just like the "Open Source?" section explains, GL is not a software product. GL is a specification.
Companies like nVidia and AMD/ATI use the spec to write their drivers, so OpenGL is in fact included in the drivers that they supply.
For laptop owners, you need to visit the manufacturer of your laptop and download the drivers from them.

What platforms have GL?

Windows 95 and above, Mac OSX, Linux, FreeBSD.
Cellphones, PDA, consoles such as the Playstation 3 (PS3) have OpenGL ES.
Despite the fact the PS3 offers GL ES and Cg, most games don't use it. Instead, the companies use the more low level libraries available on that platform.