Example Code

From OpenGL Wiki
Revision as of 03:35, 22 January 2013 by Alfonse (talk | contribs) (Example code index.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a list of all of the example code used throughout the wiki.

Program Interface

Iteration over all non-block uniform variables, fetching their names, types, and locations:

GLint numUniforms = 0;
glGetProgramInterfaceiv(prog, GL_UNIFORM, GL_ACTIVE_RESOURCES, &numUniforms);
const GLenum properties[4] = {GL_BLOCK_INDEX, GL_TYPE, GL_NAME_LENGTH, GL_LOCATION};

for(int unif = 0; unif < numUniforms; ++unif)
{
  GLint values[4];
  glGetProgramResourceiv(prog, GL_UNIFORM, unif, 4, properties, 4, NULL, values);

  // Skip any uniforms that are in a block.
  if(values[0] != -1)
    continue;

  // Get the name. Must use a std::vector rather than a std::string for C++03 standards issues.
  // C++11 would let you use a std::string directly.
  std::vector<char> nameData(values[2]);
  glGetProgramResourceName(prog, GL_UNIFORM, unif, nameData.size(), NULL, &nameData[0]);
  std::string name(nameData.begin(), nameData.end() - 1);
}


Iteration over all uniforms within each uniform block.

GLint numBlocks = 0;
glGetProgramInterfaceiv(prog, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, &numBlocks);
const GLenum blockProperties[1] = {GL_NUM_ACTIVE_VARIABLES};
const GLenum activeUnifProp[1] = {GL_ACTIVE_VARIABLES};
const GLenum unifProperties[3] = {GL_NAME_LENGTH, GL_TYPE, GL_LOCATION};

for(int blockIx = 0; blockIx < numBlocks; ++blockIx)
{
  GLint numActiveUnifs = 0;
  glGetProgramResourceiv(prog, GL_UNIFORM_BLOCK, blockIx, 1, blockProperties, 1, NULL, &numActiveUnifs);

  if(!numActiveUnifs)
    continue;

  std::vector<GLint> blockUnifs(numActiveUnifs);
  glGetProgramResourceiv(prog, GL_UNIFORM_BLOCK, blockIx, 1, activeUnifProp, numActiveUnifs, NULL, &blockUnifs[0]);

  for(int unifIx = 0; unifIx < numActiveUnifs; ++unifIx)
  {
    GLint values[3];
    glGetProgramResourceiv(prog, GL_UNIFORM, blockUnifs[unifIx], 3, unifProperties, 3, NULL, values);

    // Get the name. Must use a std::vector rather than a std::string for C++03 standards issues.
    // C++11 would let you use a std::string directly.
    std::vector<char> nameData(values[0]);
    glGetProgramResourceName(prog, GL_UNIFORM, blockUnifs[unifIx], nameData.size(), NULL, &nameData[0]);
    std::string name(nameData.begin(), nameData.end() - 1);
  }
}