Example/OpenGL Error Testing with Message Callbacks
< Example
Jump to navigation
Jump to search
A simple example showing how to utilize debug message callbacks (e.g. for detecting OpenGL errors):
void GLAPIENTRY
MessageCallback( GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam )
{
fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
type, severity, message );
}
// During init, enable debug output
glEnable ( GL_DEBUG_OUTPUT );
glDebugMessageCallback( MessageCallback, 0 );