Example/OpenGL Error Testing: Difference between revisions
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(Error testing code snippet.) |
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Line 5: | Line 5: | ||
while((err = glGetError()) != GL_NO_ERROR) | while((err = glGetError()) != GL_NO_ERROR) | ||
{ | { | ||
//Process/log the error. | // Process/log the error. | ||
} | } | ||
</source> | </source> | ||
<noinclude>[[Category:Example Code]]</noinclude> | <noinclude>[[Category:Example Code]]</noinclude> |
Revision as of 17:42, 2 January 2018
A simple loop to extract the current OpenGL errors:
GLenum err;
while((err = glGetError()) != GL_NO_ERROR)
{
// Process/log the error.
}