Example/OpenGL Error Testing: Difference between revisions

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(Error testing code snippet.)
 
(Still attempting to fix syntax highlighting.)
 
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A simple loop to extract the current OpenGL errors:
A simple loop to extract the current OpenGL errors:


<source lang=cpp>
<syntaxhighlight lang="cpp">
GLenum err;
GLenum err;
while((err = glGetError()) != GL_NO_ERROR)
while((err = glGetError()) != GL_NO_ERROR)
{
{
   //Process/log the error.
   // Process/log the error.
}
}
</source>
</syntaxhighlight>
<noinclude>[[Category:Example Code]]</noinclude>
<noinclude>[[Category:Example Code]]</noinclude>

Latest revision as of 02:27, 25 May 2020

A simple loop to extract the current OpenGL errors:

GLenum err;
while((err = glGetError()) != GL_NO_ERROR)
{
  // Process/log the error.
}