Category:General OpenGL: Difference between revisions
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(Adding some direct links to the upper part of the category.)
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Revision as of 23:40, 16 June 2011
These are important articles with general information on OpenGL:
- FAQ: frequently asked questions.
- Common Mistakes: A list of common errors made when using OpenGL.
- Creating an OpenGL Context: How to build an OpenGL context.
- OpenGL and multithreading: How OpenGL handles multithreading.
- Debugging Tools
- OpenGL Objects: The standard OpenGL object model.
- Rendering Pipeline Overview
This category has the following 7 subcategories, out of 7 total.
- ► Depth Buffering (4 P)
- ► Objects (1 C, 12 P)
- ► OpenGL Shading Language (31 P)
- ► Synchronization (4 P)
- ► Textures (1 C, 13 P)
- ► Vertex Processing (6 P)
- ► Vertex Specification (6 P)
Pages in category "General OpenGL"
The following 35 pages are in this category, out of 35 total.