Write Image To Depth Buffer
Jump to navigation
Jump to search
Use the glDrawPixels() command, with the format parameter set to GL_DEPTH_COMPONENT. You may want to mask off the color buffer when you do this, with a call to glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); .
You can read about depth buffer precision at http://www.opengl.org/wiki/Common_Mistakes#Depth_Buffer_Precision